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In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="Yesway Jose" data-source="post: 5628109" data-attributes="member: 6679265"><p>IMO I wouldn't make 100% but maybe assume a ratio of 1:4 or 2:4 or 3:4 for physical hit points for a fighter depending on the build. I can imagine a barbarian who keeps soaking up hits instead of cowardly dodging all the time, a knight who keeps soaking up hits to his armor, etc. Let the player decide based on character concept and class. Then for a wizard, his physical hit points are merely like 1:8, but he has some sort of magic aura or shielding (helps with jumping off cliffs too!). I don't know how this applies if a PC is hit with moral or psychic damage and he's already "used up" all his non-physical hit points, or a wizard who is cured by a cleric to recharge his magic shielding. Interest musings anyway IMO.</p></blockquote><p></p>
[QUOTE="Yesway Jose, post: 5628109, member: 6679265"] IMO I wouldn't make 100% but maybe assume a ratio of 1:4 or 2:4 or 3:4 for physical hit points for a fighter depending on the build. I can imagine a barbarian who keeps soaking up hits instead of cowardly dodging all the time, a knight who keeps soaking up hits to his armor, etc. Let the player decide based on character concept and class. Then for a wizard, his physical hit points are merely like 1:8, but he has some sort of magic aura or shielding (helps with jumping off cliffs too!). I don't know how this applies if a PC is hit with moral or psychic damage and he's already "used up" all his non-physical hit points, or a wizard who is cured by a cleric to recharge his magic shielding. Interest musings anyway IMO. [/QUOTE]
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In Defense of the Theory of Dissociated Mechanics
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