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General Tabletop Discussion
*TTRPGs General
In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="Yesway Jose" data-source="post: 5628324" data-attributes="member: 6679265"><p>Likewise, it's not my agenda to impose my POV on anyone else's game, but I believe that certain mechanics do have some tendency to produce that result and for some reason I feel compelled to justify that. I don't know that it has been turning out well for either of us, as I'm not aware of anybody seriously changing positions on this thread <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Maybe another thread...</p><p> </p><p>I'm not one that enjoys rigorous semantics, and I don't know that mechanics can have "inherent" tendency, and the game theory of the essay never interested me personally. I tend to put "disassociated" in quotes now as a label that everyone seems to be using, because nobody has come up with anything else that short. I wouldn't necessarily use that label outside of this thread, only because it's not widely recognized, but not because I care if it's a valid theory.</p><p></p><p>I've tried very hard to follow and I apologize that I can't. Perhaps the paladin and fencing examples went on too many tangents. Even with your new clarification, I don't see the disassociation of narrating the end of the enemy's effect on his PC, because the spell was going to end anyway and the Paladin can perceive that however he wants.</p><p> </p><p>Again don't follow, probably because I'm not your target. But generally speaking, if you want to prove that all/most swans are white, you need to show a whole lot of swans. Whereas, to prove that not all swans are white, you only need to show one black one.</p></blockquote><p></p>
[QUOTE="Yesway Jose, post: 5628324, member: 6679265"] Likewise, it's not my agenda to impose my POV on anyone else's game, but I believe that certain mechanics do have some tendency to produce that result and for some reason I feel compelled to justify that. I don't know that it has been turning out well for either of us, as I'm not aware of anybody seriously changing positions on this thread :) Maybe another thread... I'm not one that enjoys rigorous semantics, and I don't know that mechanics can have "inherent" tendency, and the game theory of the essay never interested me personally. I tend to put "disassociated" in quotes now as a label that everyone seems to be using, because nobody has come up with anything else that short. I wouldn't necessarily use that label outside of this thread, only because it's not widely recognized, but not because I care if it's a valid theory. I've tried very hard to follow and I apologize that I can't. Perhaps the paladin and fencing examples went on too many tangents. Even with your new clarification, I don't see the disassociation of narrating the end of the enemy's effect on his PC, because the spell was going to end anyway and the Paladin can perceive that however he wants. Again don't follow, probably because I'm not your target. But generally speaking, if you want to prove that all/most swans are white, you need to show a whole lot of swans. Whereas, to prove that not all swans are white, you only need to show one black one. [/QUOTE]
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