Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
In Defense of the Theory of Dissociated Mechanics
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JamesonCourage" data-source="post: 5628413" data-attributes="member: 6668292"><p>Don't worry, I didn't think you were coming off as combative. I was trying to be a little playful. I actually think we're very much on similar wavelengths (at least in terms of where the other is coming from on the topics thus far).</p><p></p><p>As for the modules, I have never used any, so I can't relate to it too much. I'm 25 years old, so I'm a relative "newbie" to the hobby. I can agree that seriousness of play does indeed make a simulationist game much better than without it, in my subjective opinion.</p><p></p><p>Anyways, I found your reply interesting. I don't know how much I'd like 1e style play, but I do know my dad used to play it 30 years ago, and said he was definitely engrossed and immersed in the game. I think he was the kind of player that said "I want to do <em>this</em>" and the DM would say, "roll <em>this</em>" and that was the extent of his knowledge of mechanics to some degree. He knew that certain classes got certain abilities, but not really how combat worked, as far as I know. And, I think in months of play, the highest level he ever achieved was 3rd.</p><p></p><p>Anyways, good conversation. Thanks for the multi-day discussion. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5628413, member: 6668292"] Don't worry, I didn't think you were coming off as combative. I was trying to be a little playful. I actually think we're very much on similar wavelengths (at least in terms of where the other is coming from on the topics thus far). As for the modules, I have never used any, so I can't relate to it too much. I'm 25 years old, so I'm a relative "newbie" to the hobby. I can agree that seriousness of play does indeed make a simulationist game much better than without it, in my subjective opinion. Anyways, I found your reply interesting. I don't know how much I'd like 1e style play, but I do know my dad used to play it 30 years ago, and said he was definitely engrossed and immersed in the game. I think he was the kind of player that said "I want to do [I]this[/I]" and the DM would say, "roll [I]this[/I]" and that was the extent of his knowledge of mechanics to some degree. He knew that certain classes got certain abilities, but not really how combat worked, as far as I know. And, I think in months of play, the highest level he ever achieved was 3rd. Anyways, good conversation. Thanks for the multi-day discussion. As always, play what you like :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
In Defense of the Theory of Dissociated Mechanics
Top