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In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="pemerton" data-source="post: 5628743" data-attributes="member: 42582"><p>You' seem to be making an assumption about the actual play I reported which is not true.</p><p></p><p>You seem to be assuming that when the player of the paladin says (in character) "But the Raven Queen turned me back", this is an expression of that paladin's hope, but not an accurate report of what actually happened in the fiction.</p><p></p><p>That assumption is false. Which is why I said, when I introduced the anecdote, that the player treated the duration mechanic as a metagame mechanic.</p><p></p><p>In saying (in character) what he said, the player of the paladin has <em>both</em> expressed the paladin's religious conviction, <em>and</em> established a fact about the gameworld, namely, that the Raven Queen turned the paladin back. <em>Within the fiction, there is no other explanation for why the spell ended</em>. It's not at all like your meteorological analogy.</p><p></p><p>To put it in terms of your placeholder variables: I haven't shown you a Y. I've shown you a B that is not a C. That is, I've shown you an instance of the sort of play that the Alexandrian condemns as dissociative - namely, taking a mechanic and more-or-less ad hocly attributing an ingame significance to it - that in fact did not dissociate but reinforced the fiction and helped the player inhabit his character within that fiction. (In terms of stances, the player seems to have simultaneously occupied Director and Actor stances.)</p><p></p><p>Well, I posted my G2 example quite a way upthread, but it didn't get much traction.</p><p> </p><p>On this issue I tend to agree with Wrecan. It's about players as much as mechanics.</p><p></p><p>The fact that some players can straddle Author and Actor stance in relation to hit points tells us something about hit points as a mechanic - they can permit such straddling - but it also tells us something about those people - they're prepared to straddle in that way. It's a historical fact, after all, that lots of players have not been prepared to do this, and therefore migrated to RQ, RM etc. I was one of them. And I still find pre-4e hit points wonky.</p><p></p><p>I mean, I could just as easily point to my player straddling Director and Actor stance while playing his paladin, as point to hit points, to show the possibility of straddling. That doesn't show that all, or most, or even many, players are actually interested in straddling those stances while playing 4e. But it does show that the link between 4e and immersion-disruption is contingent and highly relative to the interests, experiences, preferences etc of the players in question.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5628743, member: 42582"] You' seem to be making an assumption about the actual play I reported which is not true. You seem to be assuming that when the player of the paladin says (in character) "But the Raven Queen turned me back", this is an expression of that paladin's hope, but not an accurate report of what actually happened in the fiction. That assumption is false. Which is why I said, when I introduced the anecdote, that the player treated the duration mechanic as a metagame mechanic. In saying (in character) what he said, the player of the paladin has [I]both[/I] expressed the paladin's religious conviction, [I]and[/I] established a fact about the gameworld, namely, that the Raven Queen turned the paladin back. [I]Within the fiction, there is no other explanation for why the spell ended[/I]. It's not at all like your meteorological analogy. To put it in terms of your placeholder variables: I haven't shown you a Y. I've shown you a B that is not a C. That is, I've shown you an instance of the sort of play that the Alexandrian condemns as dissociative - namely, taking a mechanic and more-or-less ad hocly attributing an ingame significance to it - that in fact did not dissociate but reinforced the fiction and helped the player inhabit his character within that fiction. (In terms of stances, the player seems to have simultaneously occupied Director and Actor stances.) Well, I posted my G2 example quite a way upthread, but it didn't get much traction. On this issue I tend to agree with Wrecan. It's about players as much as mechanics. The fact that some players can straddle Author and Actor stance in relation to hit points tells us something about hit points as a mechanic - they can permit such straddling - but it also tells us something about those people - they're prepared to straddle in that way. It's a historical fact, after all, that lots of players have not been prepared to do this, and therefore migrated to RQ, RM etc. I was one of them. And I still find pre-4e hit points wonky. I mean, I could just as easily point to my player straddling Director and Actor stance while playing his paladin, as point to hit points, to show the possibility of straddling. That doesn't show that all, or most, or even many, players are actually interested in straddling those stances while playing 4e. But it does show that the link between 4e and immersion-disruption is contingent and highly relative to the interests, experiences, preferences etc of the players in question. [/QUOTE]
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