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General Tabletop Discussion
*TTRPGs General
In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="Hussar" data-source="post: 5629465" data-attributes="member: 22779"><p>Later thought:</p><p></p><p></p><p></p><p>Something I've noticed with TheAlexandrian's critiques is that he plays rather fast and loose with mechanics when arguing. For one, his counters to the Besieged Foe ability all require effects that don't appear in 4e. There is no Wall of Force spell and Silence and Remove Curse are both rituals and can't be used in combat (well, unless that combat is REALLY long).</p><p></p><p>Which rolls it back to a basic 4e design principle - don't overthink things. In 3e, the "marking" effect would have to be spelled out exactly and would have to work exactly the same for all things that can mark, for exactly the reasons he outlines - how does this effect interact with all these other effects?</p><p></p><p>But, since the "other effects" are no longer in the game or are now silo'd away from combat, you don't have to worry about it. The blanket counters that many magic spells were in 3e and earlier - Silence, Remove Curse, etc, simply aren't an issue anymore.</p><p></p><p>But now, since you don't have Spell Resistance, and a host of other blanket effects that interact with all other effects, these issues aren't a problem in this system.</p><p></p><p>The bad part of powers is that they are limited in scope. The good part about powers is that they are limited in scope. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Hussar, post: 5629465, member: 22779"] Later thought: Something I've noticed with TheAlexandrian's critiques is that he plays rather fast and loose with mechanics when arguing. For one, his counters to the Besieged Foe ability all require effects that don't appear in 4e. There is no Wall of Force spell and Silence and Remove Curse are both rituals and can't be used in combat (well, unless that combat is REALLY long). Which rolls it back to a basic 4e design principle - don't overthink things. In 3e, the "marking" effect would have to be spelled out exactly and would have to work exactly the same for all things that can mark, for exactly the reasons he outlines - how does this effect interact with all these other effects? But, since the "other effects" are no longer in the game or are now silo'd away from combat, you don't have to worry about it. The blanket counters that many magic spells were in 3e and earlier - Silence, Remove Curse, etc, simply aren't an issue anymore. But now, since you don't have Spell Resistance, and a host of other blanket effects that interact with all other effects, these issues aren't a problem in this system. The bad part of powers is that they are limited in scope. The good part about powers is that they are limited in scope. :D [/QUOTE]
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