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General Tabletop Discussion
*TTRPGs General
In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="LostSoul" data-source="post: 5629741" data-attributes="member: 386"><p>Yeah, I agree! I decided to go with the above description of the wight's power, more or less, the first time I ran one back in Keep on the Shadowfell.</p><p></p><p>The last time I ran a deathlock wight was in a different campaign (with only one player from the previous one) in a modified KotS. The room was covered with mirrors.</p><p></p><p>The wight used a mirror to catch a PC's gaze - and thus cause him to reel back in unnatural fear - while remaining "hidden"! A neat trick.</p><p></p><p></p><p></p><p>I don't think this has anything to do with dissociated mechanics as I understand them. It has everything to do with DMs making judgement calls.</p><p></p><p>I decided, early on, that magic is cast by speaking words of power. That's all you need. When a PC decided to jam an Immovable Rod into the mouth of a MM1 Human Lich, he could no longer cast spells or maintain the ones he had going. That's a judgement call.</p><p></p><p>Not all 4E groups enjoy this sort of play. That's cool. I do, and I wrote my hack in order to get more of it. Some people might call my hack more "associated", but I wouldn't: I use Daily Martial Exploits, explicit instructions to players to metagame, and I never once thought about associating the player's point-of-view with that of the PC's.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5629741, member: 386"] Yeah, I agree! I decided to go with the above description of the wight's power, more or less, the first time I ran one back in Keep on the Shadowfell. The last time I ran a deathlock wight was in a different campaign (with only one player from the previous one) in a modified KotS. The room was covered with mirrors. The wight used a mirror to catch a PC's gaze - and thus cause him to reel back in unnatural fear - while remaining "hidden"! A neat trick. I don't think this has anything to do with dissociated mechanics as I understand them. It has everything to do with DMs making judgement calls. I decided, early on, that magic is cast by speaking words of power. That's all you need. When a PC decided to jam an Immovable Rod into the mouth of a MM1 Human Lich, he could no longer cast spells or maintain the ones he had going. That's a judgement call. Not all 4E groups enjoy this sort of play. That's cool. I do, and I wrote my hack in order to get more of it. Some people might call my hack more "associated", but I wouldn't: I use Daily Martial Exploits, explicit instructions to players to metagame, and I never once thought about associating the player's point-of-view with that of the PC's. [/QUOTE]
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In Defense of the Theory of Dissociated Mechanics
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