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In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="Neonchameleon" data-source="post: 5629789" data-attributes="member: 87792"><p>It's not a gaze attack and just like in 3.5 monsters don't have facing. On the other hand it's a close blast and so it's directional. (Close bursts wouldn't be).</p><p> </p><p></p><p> </p><p>What and where is your "anti-magic barrier" coming from? Can something that you'd have to house-rule into 4e stop it. I have no idea - the anti-magic barrier is house rules. If you want a better question, "Why doesn't an anti-magic field tear the wings off a dragon if he's flying?"</p><p> </p><p>Oh wait. That would be applying the standards to 3.X you want to apply to 4e, but are failing to because you are inventing things that aren't there like anti-magic barriers. Except there are anti-magic fields in 3.X. And apparently they don't do this to dragons or beholders.</p><p> </p><p></p><p> </p><p>Close blast 3. Unless DM says otherwise.</p><p> </p><p></p><p> </p><p>Silence is an anti-eavesdropping spell in 4e. And takes a while to cast.</p><p> </p><p></p><p> </p><p>If your eyes were specified to be tightly shut (and you had no other means of sight like a Robe of Eyes or Blindsight) <em>before</em> it launched the attack, possibly. I've never seen this happen because keeping your eyes closed in combat in preparation for a possible attack is such a monumentally stupid idea. (No, you can't close your eyes at the end of your turn and open them at the start of your next one).</p><p> </p><p></p><p> </p><p>Is your character immune to undead fear effects or not? If he is he is. If it's a narrative ass-pull to make your character more powerful, too bad.</p><p> </p><p></p><p></p><p>No.</p><p> </p><p></p><p> </p><p>It depends. Will similar precautions help? Probably. But do monsters appear from cloning tanks? No.</p><p> </p><p></p><p></p><p>Would you have allowed a fighter to do the same thing in 3e to a random spellcaster? My guess is no - at least not until you'd rendered them helpless.</p><p> </p><p></p><p> </p><p>When what the fighter did was tried something that no DM I am familiar with would allow in 3e. Sunder only cuts off weapons in 3e, not wrists. If it cut off wrists, it would be done to <em>every</em> enemy spellcaster. And sword wielder.</p><p> </p><p>In order to get the monster into a position where its wrists could be sundered, it would need to be reduced to 0hp. </p><p> </p><p>Quick question: In 3.X, how many times did you allow the PCs to cut the hands off a spellcaster in combat? It's really not in the rules. </p><p> </p><p>Quick question 2: How many times did the PCs reduce an enemy spellcaster to 0hp, let him live, and then cut his hands off so he couldn't use somatic components?</p><p> </p><p>If the answer to both these questions is "never", arguing that this isn't covered in 4e is simply special pleading. </p><p> </p><p></p><p></p><p>Call me crazy, but I don't think that not allowing PCs to amputate limbs of active and aware monsters is anything abnormal in <em>any</em> edition of D&D.</p><p> </p><p></p><p></p><p>Another answer is to tell the player to stop being a munchkin and arbitrarily claiming that he can mutilate still standing enemies and is immune to certain powers when he has no mechanical justification for this immunity. Your examples are made of straw. And worse than that they are made of straw but in most cases show disconnects in <em>3.X</em> where they don't in 4e.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5629789, member: 87792"] It's not a gaze attack and just like in 3.5 monsters don't have facing. On the other hand it's a close blast and so it's directional. (Close bursts wouldn't be). What and where is your "anti-magic barrier" coming from? Can something that you'd have to house-rule into 4e stop it. I have no idea - the anti-magic barrier is house rules. If you want a better question, "Why doesn't an anti-magic field tear the wings off a dragon if he's flying?" Oh wait. That would be applying the standards to 3.X you want to apply to 4e, but are failing to because you are inventing things that aren't there like anti-magic barriers. Except there are anti-magic fields in 3.X. And apparently they don't do this to dragons or beholders. Close blast 3. Unless DM says otherwise. Silence is an anti-eavesdropping spell in 4e. And takes a while to cast. If your eyes were specified to be tightly shut (and you had no other means of sight like a Robe of Eyes or Blindsight) [I]before[/I] it launched the attack, possibly. I've never seen this happen because keeping your eyes closed in combat in preparation for a possible attack is such a monumentally stupid idea. (No, you can't close your eyes at the end of your turn and open them at the start of your next one). Is your character immune to undead fear effects or not? If he is he is. If it's a narrative ass-pull to make your character more powerful, too bad. No. It depends. Will similar precautions help? Probably. But do monsters appear from cloning tanks? No. Would you have allowed a fighter to do the same thing in 3e to a random spellcaster? My guess is no - at least not until you'd rendered them helpless. When what the fighter did was tried something that no DM I am familiar with would allow in 3e. Sunder only cuts off weapons in 3e, not wrists. If it cut off wrists, it would be done to [I]every[/I] enemy spellcaster. And sword wielder. In order to get the monster into a position where its wrists could be sundered, it would need to be reduced to 0hp. Quick question: In 3.X, how many times did you allow the PCs to cut the hands off a spellcaster in combat? It's really not in the rules. Quick question 2: How many times did the PCs reduce an enemy spellcaster to 0hp, let him live, and then cut his hands off so he couldn't use somatic components? If the answer to both these questions is "never", arguing that this isn't covered in 4e is simply special pleading. Call me crazy, but I don't think that not allowing PCs to amputate limbs of active and aware monsters is anything abnormal in [I]any[/I] edition of D&D. Another answer is to tell the player to stop being a munchkin and arbitrarily claiming that he can mutilate still standing enemies and is immune to certain powers when he has no mechanical justification for this immunity. Your examples are made of straw. And worse than that they are made of straw but in most cases show disconnects in [I]3.X[/I] where they don't in 4e. [/QUOTE]
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