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General Tabletop Discussion
*TTRPGs General
In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="tomBitonti" data-source="post: 5629945" data-attributes="member: 13107"><p>If I may rephrase:</p><p></p><p>However the Besieged Foe is described, none of that description alters the application of the power. No matter how you describe it this time, no matter how different you describe it next time, the power and its effect remain exactly as specified by the power block.</p><p></p><p>To me that is what the Alexandrian means by "house ruling" the power. If the description alters the power's effect in a way that maps to game mechanics, that is a house rule.</p><p></p><p>In my limited experience with 4E, which is in short tries at the local game store, the players don't go beyond applying the power block. They aren't thinking very much in terms of "what does this power mean", just "what happens when I use this power".</p><p></p><p>Looking back to Besieged Foe:</p><p></p><p></p><p></p><p>I can imagine that as a Curse (say, a one target super Bane in 3E parlance), or as the Marshall <em>Motivate Attack</em> major aura.</p><p></p><p>The difference between the 4E effect: Automatic hit, target is marked, and these two 3E examples: Bane is a spell, with a duration and a save, and is subject to detailed spell mechanics, while a marshall aura requires:</p><p></p><p></p><p></p><p>(From <a href="http://www.wizards.com/default.asp?x=dnd/ex/20030906b" target="_blank">D&D Miniatures Handbook excerpt</a></p><p>I rather imagine that is not the current exact power description, I don't think that matters for the current discussion.)</p><p></p><p>If you model the 4E ability off of the Marshall major aura, and the battlefield has a side room, and a player (temporarily) shifts the devil into the side room while another closes a door, would you then rule that the mark ends? (Do marks require continuous line-of-sight?) Do you require that allies understand the language that the Devil uses?</p><p></p><p>TomBitonti</p></blockquote><p></p>
[QUOTE="tomBitonti, post: 5629945, member: 13107"] If I may rephrase: However the Besieged Foe is described, none of that description alters the application of the power. No matter how you describe it this time, no matter how different you describe it next time, the power and its effect remain exactly as specified by the power block. To me that is what the Alexandrian means by "house ruling" the power. If the description alters the power's effect in a way that maps to game mechanics, that is a house rule. In my limited experience with 4E, which is in short tries at the local game store, the players don't go beyond applying the power block. They aren't thinking very much in terms of "what does this power mean", just "what happens when I use this power". Looking back to Besieged Foe: I can imagine that as a Curse (say, a one target super Bane in 3E parlance), or as the Marshall [i]Motivate Attack[/i] major aura. The difference between the 4E effect: Automatic hit, target is marked, and these two 3E examples: Bane is a spell, with a duration and a save, and is subject to detailed spell mechanics, while a marshall aura requires: (From [url=http://www.wizards.com/default.asp?x=dnd/ex/20030906b]D&D Miniatures Handbook excerpt[/url] I rather imagine that is not the current exact power description, I don't think that matters for the current discussion.) If you model the 4E ability off of the Marshall major aura, and the battlefield has a side room, and a player (temporarily) shifts the devil into the side room while another closes a door, would you then rule that the mark ends? (Do marks require continuous line-of-sight?) Do you require that allies understand the language that the Devil uses? TomBitonti [/QUOTE]
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