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General Tabletop Discussion
*TTRPGs General
In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="tomBitonti" data-source="post: 5630277" data-attributes="member: 13107"><p>That is a good example, and I'm having to pause to figure out the difference. I can say that power attack doesn't nag at me to the same degree as does Besieged Foe.</p><p></p><p>For power attack, the description is "trading precision for power", and that is provided as more than just flavor. For Besieged Foe, I only see the effect. I don't see a description other than simple flavor.</p><p></p><p>Some stuff that I don't like is that use of Power Attack requires a feat. I would imagine that anyone could use it, although, with a lesser result. Also, winding up to take a mighty swing would seem to be less defensive, meaning, it should provoke an AOO. Maybe, it should be limited by Strength bonus, or by weapon damage.</p><p></p><p>But, Power Attack has additional detail: It is limited by BAB (so a more skillful fighter is better able to use the ability). It is limited by weapon type (it cannot be used with light weapons).</p><p></p><p>The biggest problem that I have with Power Attack is that it breaks the basic attack mechanic. Weapons already have a range of damage result. Why doesn't an 8 for a 1-8 spread represent a moment when the attacker is able to apply just a bit more strength this time, or a x2 critical for the same reason? I'm OK with adjusting the attack and result, but to add 10 points of damage to a weapon that has a damage range of 1-10 (great club?) seems to obliterate the fineness of the basic mechanic.</p><p></p><p>TomBitonti</p></blockquote><p></p>
[QUOTE="tomBitonti, post: 5630277, member: 13107"] That is a good example, and I'm having to pause to figure out the difference. I can say that power attack doesn't nag at me to the same degree as does Besieged Foe. For power attack, the description is "trading precision for power", and that is provided as more than just flavor. For Besieged Foe, I only see the effect. I don't see a description other than simple flavor. Some stuff that I don't like is that use of Power Attack requires a feat. I would imagine that anyone could use it, although, with a lesser result. Also, winding up to take a mighty swing would seem to be less defensive, meaning, it should provoke an AOO. Maybe, it should be limited by Strength bonus, or by weapon damage. But, Power Attack has additional detail: It is limited by BAB (so a more skillful fighter is better able to use the ability). It is limited by weapon type (it cannot be used with light weapons). The biggest problem that I have with Power Attack is that it breaks the basic attack mechanic. Weapons already have a range of damage result. Why doesn't an 8 for a 1-8 spread represent a moment when the attacker is able to apply just a bit more strength this time, or a x2 critical for the same reason? I'm OK with adjusting the attack and result, but to add 10 points of damage to a weapon that has a damage range of 1-10 (great club?) seems to obliterate the fineness of the basic mechanic. TomBitonti [/QUOTE]
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In Defense of the Theory of Dissociated Mechanics
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