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In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="LostSoul" data-source="post: 5630480" data-attributes="member: 386"><p>I know it's a joke, but...</p><p></p><p>As I understand it, I don't think that power is dissociated. The PC has a magical power to call Martians when you hit someone with your sword. The player wants to defeat their foe in battle; so does the PC. That's associated. (Even if it wasn't magical it would still be associated.)</p><p></p><p>If it was...</p><p></p><p style="margin-left: 20px">Mars Attacks</p> <p style="margin-left: 20px">Daily</p> <p style="margin-left: 20px">Requirement: The character expresses their true desire not to kill the target.</p> <p style="margin-left: 20px">Target: Anyone the character does not wish to kill.</p> <p style="margin-left: 20px">Attack: Cha vs. Will</p> <p style="margin-left: 20px">Hit: UFOs from Mars kill the target.</p><p></p><p>The player uses the power when he wants to kill a target, but in order to use the power the character cannot want to kill the target. The player's desire and the PC's are dissociated.</p><p></p><p>Maybe I still don't understand what "dissociated" means. If this is not the case - if "dissociated" means that what's happening in the game world doesn't matter - then I don't see how that's not the case for Power Attack and other abstracted mechanics.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5630480, member: 386"] I know it's a joke, but... As I understand it, I don't think that power is dissociated. The PC has a magical power to call Martians when you hit someone with your sword. The player wants to defeat their foe in battle; so does the PC. That's associated. (Even if it wasn't magical it would still be associated.) If it was... [indent]Mars Attacks Daily Requirement: The character expresses their true desire not to kill the target. Target: Anyone the character does not wish to kill. Attack: Cha vs. Will Hit: UFOs from Mars kill the target.[/indent] The player uses the power when he wants to kill a target, but in order to use the power the character cannot want to kill the target. The player's desire and the PC's are dissociated. Maybe I still don't understand what "dissociated" means. If this is not the case - if "dissociated" means that what's happening in the game world doesn't matter - then I don't see how that's not the case for Power Attack and other abstracted mechanics. [/QUOTE]
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