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General Tabletop Discussion
*TTRPGs General
In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="Yesway Jose" data-source="post: 5630522" data-attributes="member: 6679265"><p>The going definition is that a mechanic is not disassociated if the reasoning of the power be learned, explored, or observed in-game. So if a UFO was scanning for speech patterns like "I don't want you to die" and always following the PC or able to triangulate the coordinates and instantly teleport to the vicinity, observe or mind-read the PC to confirm the intended recipient of the expression not to die, and unerringly laser and kill the target, then it's not disassociated. Also, in order not to be disassociated, there must be an in-game reason for why it only happens once per day.</p></blockquote><p></p>
[QUOTE="Yesway Jose, post: 5630522, member: 6679265"] The going definition is that a mechanic is not disassociated if the reasoning of the power be learned, explored, or observed in-game. So if a UFO was scanning for speech patterns like "I don't want you to die" and always following the PC or able to triangulate the coordinates and instantly teleport to the vicinity, observe or mind-read the PC to confirm the intended recipient of the expression not to die, and unerringly laser and kill the target, then it's not disassociated. Also, in order not to be disassociated, there must be an in-game reason for why it only happens once per day. [/QUOTE]
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In Defense of the Theory of Dissociated Mechanics
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