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General Tabletop Discussion
*TTRPGs General
In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="Yesway Jose" data-source="post: 5631371" data-attributes="member: 6679265"><p>Stopping you right there, and with a helpful reminder about the subjectively of all this, there is no such thing as "sufficiently" explored. The explanation only needs to be as good as is accepted at the gaming table. You might as well tell me that there's no point in hoping to see a good plausibe fantasy/sci-fi movie, because no movie is realistic once "sufficiently explored". Yet that kind of absolute thinking completely ignores the fact that movies like X-Men First Class, The Matrix, LoTR and so forth are frequently enjoyed as being more convincing than some other fantasy/sci-fi movies.</p><p> </p><p>Or to put it another way, I've never heard of anyone getting mad at D&D rules for abstracting fictional random events in 5% increments. But I have seen discussions of more useful scenarios and why this should be more like so-and-so or that could be better and so forth -- that is, the real stuff that makes some people prefer one edition or game system over another. It's the latter that IMO is the more useful discussion.</p></blockquote><p></p>
[QUOTE="Yesway Jose, post: 5631371, member: 6679265"] Stopping you right there, and with a helpful reminder about the subjectively of all this, there is no such thing as "sufficiently" explored. The explanation only needs to be as good as is accepted at the gaming table. You might as well tell me that there's no point in hoping to see a good plausibe fantasy/sci-fi movie, because no movie is realistic once "sufficiently explored". Yet that kind of absolute thinking completely ignores the fact that movies like X-Men First Class, The Matrix, LoTR and so forth are frequently enjoyed as being more convincing than some other fantasy/sci-fi movies. Or to put it another way, I've never heard of anyone getting mad at D&D rules for abstracting fictional random events in 5% increments. But I have seen discussions of more useful scenarios and why this should be more like so-and-so or that could be better and so forth -- that is, the real stuff that makes some people prefer one edition or game system over another. It's the latter that IMO is the more useful discussion. [/QUOTE]
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In Defense of the Theory of Dissociated Mechanics
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