Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
In Defense of the Theory of Dissociated Mechanics
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Uller" data-source="post: 5631458" data-attributes="member: 413"><p>Two real world examples: I play and coach hockey. When a player is carrying the puck across the blue line into the offensive zone, the defenseman "gaps up"...that is, he establishes himself so that he is moving the same speed as and is proper distance in front of the puck carrier to allow him the best chance to stop the puck carrier from making a play that can result in a goal...this is marking. A second defenseman gapping up with the puck carrier would likely get in the way at worst...at best he would only provide marginally more protection...it is better from him to gap up on the next most threatening player, slightly toward the puck carrier. In melee combat, I can imagine a character focusing on a foe to disrupt him a bit in exactly the same manner. Multiple characters doing so would just interfere with each other or would have at best marginally higher impact, hence the no stacking...</p><p></p><p>I also served as a soldier for 12 years in combat arms jobs (tanker and infantry). Soldiers are trained to "take the initiative"...that is to change the terms of the engagement to be more favorable to themselves to allow for maneuvering on and destroying the enemy while preventing the enemy from effectively firing on you...the most basic way to do this is for one soldier (or tank or fire team or whatever) to fire at an enemy position in order to suppress the enemy so that friendly soldiers (or tanks or fire teams or what have you) can move without being killed. This, again to me...is marking.</p><p></p><p>If you can't imagine marking working like that, that's fine...but I can. </p><p></p><p>...in previous versions of D&D the fighter could...swing his sword. Next round he could....swing his sword again...Don't get me wrong...I've loved every version so far and there is much I like about previous versions better than 4e. If you like another better than 4e, that's fine. I think it is great the enworld still have places for the older versions. And there is no reason you can't say you don't like this or that...but I'm not buying the dissociated stuff...</p></blockquote><p></p>
[QUOTE="Uller, post: 5631458, member: 413"] Two real world examples: I play and coach hockey. When a player is carrying the puck across the blue line into the offensive zone, the defenseman "gaps up"...that is, he establishes himself so that he is moving the same speed as and is proper distance in front of the puck carrier to allow him the best chance to stop the puck carrier from making a play that can result in a goal...this is marking. A second defenseman gapping up with the puck carrier would likely get in the way at worst...at best he would only provide marginally more protection...it is better from him to gap up on the next most threatening player, slightly toward the puck carrier. In melee combat, I can imagine a character focusing on a foe to disrupt him a bit in exactly the same manner. Multiple characters doing so would just interfere with each other or would have at best marginally higher impact, hence the no stacking... I also served as a soldier for 12 years in combat arms jobs (tanker and infantry). Soldiers are trained to "take the initiative"...that is to change the terms of the engagement to be more favorable to themselves to allow for maneuvering on and destroying the enemy while preventing the enemy from effectively firing on you...the most basic way to do this is for one soldier (or tank or fire team or whatever) to fire at an enemy position in order to suppress the enemy so that friendly soldiers (or tanks or fire teams or what have you) can move without being killed. This, again to me...is marking. If you can't imagine marking working like that, that's fine...but I can. ...in previous versions of D&D the fighter could...swing his sword. Next round he could....swing his sword again...Don't get me wrong...I've loved every version so far and there is much I like about previous versions better than 4e. If you like another better than 4e, that's fine. I think it is great the enworld still have places for the older versions. And there is no reason you can't say you don't like this or that...but I'm not buying the dissociated stuff... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
In Defense of the Theory of Dissociated Mechanics
Top