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General Tabletop Discussion
*TTRPGs General
In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="BryonD" data-source="post: 5632596" data-attributes="member: 957"><p>pemerton,</p><p></p><p>You have demonstrated beyond any reasonable doubt that the narrative can always be resolved in such as way that the story is not interrupted by that narrative being a slave to the mechanics.</p><p></p><p>But showing that the narrative may always be resolved in a manner which complies with the mechanics is completely different than showing how that produces the same quality of experience as a system in which the narrative comes first.</p><p></p><p>If I want to sit at the table and come as close as possible to completely forgetting that the rules exist and just purely feel like a natural story is unfolding before and around me, and yet still have the rules there providing context and consistency, can you make a case for how 4E is the game for me?</p></blockquote><p></p>
[QUOTE="BryonD, post: 5632596, member: 957"] pemerton, You have demonstrated beyond any reasonable doubt that the narrative can always be resolved in such as way that the story is not interrupted by that narrative being a slave to the mechanics. But showing that the narrative may always be resolved in a manner which complies with the mechanics is completely different than showing how that produces the same quality of experience as a system in which the narrative comes first. If I want to sit at the table and come as close as possible to completely forgetting that the rules exist and just purely feel like a natural story is unfolding before and around me, and yet still have the rules there providing context and consistency, can you make a case for how 4E is the game for me? [/QUOTE]
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In Defense of the Theory of Dissociated Mechanics
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