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General Tabletop Discussion
*TTRPGs General
In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="BryonD" data-source="post: 5632600" data-attributes="member: 957"><p>The "self-consciousness" comment misses the point.</p><p></p><p>This point focuses on the one instant in plot and take it out of context. </p><p></p><p>In a sense you are describing the "hang a lampshade on it" idea. It is ok for unlikely or unexpected things to happen within a story. And simply, rolling with that is fine. And a director (or writer,really) could have this kind of event simply BE part of the plot. It happens, and works, all the time. And someone watching the show could get hung up on some unlikely event and lose enjoyment because of it. Yet if the show in question was one that was highly popular, then you might conclude that this one person's inability to get past this one device was more a reflection of that person than of the writing quality. And that is fair, and to each his own...</p><p></p><p>However, if the show featured unlikely events as key elements of every scene, and further not only dos it happen in every scene, but each character tended to have their own patterns repeating in every scene, then a big part of the audience is going to start going WTF. And saying that all those people simply had self-consciousness issues would not be a valid assessment.</p><p></p><p>These kinds of things happen organically, not as the result of an imposed pattern. And the pattern exists, not in the story, but in the underlying mechanics. And, as you said, you can't know ahead of time how it will work out because you don't know what elements you have to work with. But, unfortunately, you DO know that the mechanically obligatory patterns will be there. </p><p></p><p>And a director, actor, or writer who rolls with events may be awesome, but one who imposes patterns on all events before every even thinking through them has done nothing but impose limitations on their work.</p></blockquote><p></p>
[QUOTE="BryonD, post: 5632600, member: 957"] The "self-consciousness" comment misses the point. This point focuses on the one instant in plot and take it out of context. In a sense you are describing the "hang a lampshade on it" idea. It is ok for unlikely or unexpected things to happen within a story. And simply, rolling with that is fine. And a director (or writer,really) could have this kind of event simply BE part of the plot. It happens, and works, all the time. And someone watching the show could get hung up on some unlikely event and lose enjoyment because of it. Yet if the show in question was one that was highly popular, then you might conclude that this one person's inability to get past this one device was more a reflection of that person than of the writing quality. And that is fair, and to each his own... However, if the show featured unlikely events as key elements of every scene, and further not only dos it happen in every scene, but each character tended to have their own patterns repeating in every scene, then a big part of the audience is going to start going WTF. And saying that all those people simply had self-consciousness issues would not be a valid assessment. These kinds of things happen organically, not as the result of an imposed pattern. And the pattern exists, not in the story, but in the underlying mechanics. And, as you said, you can't know ahead of time how it will work out because you don't know what elements you have to work with. But, unfortunately, you DO know that the mechanically obligatory patterns will be there. And a director, actor, or writer who rolls with events may be awesome, but one who imposes patterns on all events before every even thinking through them has done nothing but impose limitations on their work. [/QUOTE]
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