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General Tabletop Discussion
*TTRPGs General
In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="Uller" data-source="post: 5632661" data-attributes="member: 413"><p>The rules in 4e explicitly say that 4e is not for you. The various DM books make it very clear that the rules that apply to PCs and their interaction with the world do not apply to NPCs.</p><p></p><p>Even the introductory adventures make this clear. In H1, Kalarel is opening a rift to the Shadowfell so he can raise an army of undead and create his own dominion in the Nentir Vale...there are no rules by which the PCs can do this.</p><p></p><p>Personally, I think if you want rules that are providing context and consistency you will NOT be able to forget them. They will rule all you do. You will not be able to do anything unless you have a power, feat, skill, racial trait or class feature that says you can and a rule to cover your odds of success or the effect you have. </p><p></p><p>I look at it as the difference between an HP Lovecraft story where the action is often blurred and shadowy, leaving the details to the mind of the reader and a Tom Clancey novel where everything is described in painful detail. I prefer the former...especially in a game where it is supposed to be my mind that is making the action...not the game designers. I don't need them to tell me why my paladin can damage a foe in my aura or daze a foe with Holy Smite. I can figure that one out, thanks.</p></blockquote><p></p>
[QUOTE="Uller, post: 5632661, member: 413"] The rules in 4e explicitly say that 4e is not for you. The various DM books make it very clear that the rules that apply to PCs and their interaction with the world do not apply to NPCs. Even the introductory adventures make this clear. In H1, Kalarel is opening a rift to the Shadowfell so he can raise an army of undead and create his own dominion in the Nentir Vale...there are no rules by which the PCs can do this. Personally, I think if you want rules that are providing context and consistency you will NOT be able to forget them. They will rule all you do. You will not be able to do anything unless you have a power, feat, skill, racial trait or class feature that says you can and a rule to cover your odds of success or the effect you have. I look at it as the difference between an HP Lovecraft story where the action is often blurred and shadowy, leaving the details to the mind of the reader and a Tom Clancey novel where everything is described in painful detail. I prefer the former...especially in a game where it is supposed to be my mind that is making the action...not the game designers. I don't need them to tell me why my paladin can damage a foe in my aura or daze a foe with Holy Smite. I can figure that one out, thanks. [/QUOTE]
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