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*TTRPGs General
In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="Greg K" data-source="post: 5632725" data-attributes="member: 5038"><p>A small point.</p><p> The 3.0 DMG and PHB states that if the DM feels it is inappropriate, they can decide that a character cannot take a skill.</p><p>"The DM is in charge of the world including about where one can learn certain skills and where one can't. While Jozan is living in the desert, for example, the DM can decide that Jozan has no way of learning to be a sailor" ( Sidebar: Access To Skills 3.0 PHB/p.60). </p><p></p><p>While "by default, characters are assumed to learn non-exclusive skills "and have everything they need to advance in level- libraries where they can research, new spells, trainers to guide their efforts, and places to practice new skills and abilities", it is the DM that controls the background and he can decide how to handle access and training. (see Access and Training 3.0 DMG/p.41). The DM "can require that a character can't learn a new skill or feat that he hasn't been exposed to. For example, a character in the desert can't learn swimming unless he spends time at an oasis" "One step farther, would be to require that a character have an instructor to teach him new skills and feats" (Variant: Learning Skills and Feats 3.0 DMG p.41)</p><p> </p><p>So, while by default, the barbarian, in your example, could learn Knowledge(Religion), the game also states, in both the PHB and the DMG, that the DM has the authority to disallow it for not making sense.</p></blockquote><p></p>
[QUOTE="Greg K, post: 5632725, member: 5038"] A small point. The 3.0 DMG and PHB states that if the DM feels it is inappropriate, they can decide that a character cannot take a skill. "The DM is in charge of the world including about where one can learn certain skills and where one can't. While Jozan is living in the desert, for example, the DM can decide that Jozan has no way of learning to be a sailor" ( Sidebar: Access To Skills 3.0 PHB/p.60). While "by default, characters are assumed to learn non-exclusive skills "and have everything they need to advance in level- libraries where they can research, new spells, trainers to guide their efforts, and places to practice new skills and abilities", it is the DM that controls the background and he can decide how to handle access and training. (see Access and Training 3.0 DMG/p.41). The DM "can require that a character can't learn a new skill or feat that he hasn't been exposed to. For example, a character in the desert can't learn swimming unless he spends time at an oasis" "One step farther, would be to require that a character have an instructor to teach him new skills and feats" (Variant: Learning Skills and Feats 3.0 DMG p.41) So, while by default, the barbarian, in your example, could learn Knowledge(Religion), the game also states, in both the PHB and the DMG, that the DM has the authority to disallow it for not making sense. [/QUOTE]
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