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General Tabletop Discussion
*TTRPGs General
In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="pemerton" data-source="post: 5632940" data-attributes="member: 42582"><p>"Quality" is ambiguous as between "property" and "value". I assume that you're intending both.</p><p></p><p>I don't know, but I doubt it. Your psychology here is quite different from mine. For example, you apparently <em>are</em> able to do this with 3E, which has a pretty serious search-and-handling time. I can't imagine playing 3E and forgetting that the rules exist. So not knowing how you achieve it with that system, I wouldn't know how to pitch it for 4e - even if it were, in principle, doable. (Which, for you, it might not be.)</p><p></p><p>What can I say? - I agree with wrecan on this. I don't think that there is a sufficient chance for the pattern to emerge in the course of actual play, especially when there is so much overlap of effects for a typically-built PC (because 4e, like 3E, favours specialised builds).</p><p></p><p>And if the powers are ones like Brute Strike, etc, which are just extra damage, than as Hussar has said upthread, this is just going to blend into the melange of crits, variable damage rolls, etc.</p><p></p><p>If what is an issue is not the actuality of pattern, but its <em>possibility</em>, in some in-principle sense, then that's a different matter. I've never refrained from saying that I don't think 4e serves simulationist sensibilities very well.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5632940, member: 42582"] "Quality" is ambiguous as between "property" and "value". I assume that you're intending both. I don't know, but I doubt it. Your psychology here is quite different from mine. For example, you apparently [I]are[/I] able to do this with 3E, which has a pretty serious search-and-handling time. I can't imagine playing 3E and forgetting that the rules exist. So not knowing how you achieve it with that system, I wouldn't know how to pitch it for 4e - even if it were, in principle, doable. (Which, for you, it might not be.) What can I say? - I agree with wrecan on this. I don't think that there is a sufficient chance for the pattern to emerge in the course of actual play, especially when there is so much overlap of effects for a typically-built PC (because 4e, like 3E, favours specialised builds). And if the powers are ones like Brute Strike, etc, which are just extra damage, than as Hussar has said upthread, this is just going to blend into the melange of crits, variable damage rolls, etc. If what is an issue is not the actuality of pattern, but its [I]possibility[/I], in some in-principle sense, then that's a different matter. I've never refrained from saying that I don't think 4e serves simulationist sensibilities very well. [/QUOTE]
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