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General Tabletop Discussion
*TTRPGs General
In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="innerdude" data-source="post: 5633052" data-attributes="member: 85870"><p>Quite awesome. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>My addition isn't so much about evaluating whether you have dissociation or not, but how would a group go about solving it--</p><p></p><p></p><ol> <li data-xf-list-type="ol">Has the GM ruled that the fiction of the world explicitly prevents any narratively acceptable resolution that the mechanic produces?</li> <li data-xf-list-type="ol">Does your group have an understanding related to the inherent physical/aesthetic properties of the fiction that prevents an acceptable mechanical resolution?</li> <li data-xf-list-type="ol">Does your group accept your narrative for the resolution?</li> <li data-xf-list-type="ol">Is the potential dissociation one of kind, degree, frequency, or core principle (i.e., the avoidance of potential dissociation is a key factor for GM/player/group enjoyment)? Is it a combination of factors?</li> <li data-xf-list-type="ol">Is the potential dissociation "dissociative" based on the material/subject matter/domain? Would it be dissociative if the effects were moved to another material domain of the mechanics?</li> <li data-xf-list-type="ol">If you have dissociation: what is the perceived degree of dissociation? Little/some/major? Is it worth creating a house rule or revising the fiction to contain the dissociation? Are the potential ancillary consequences worth it?</li> <li data-xf-list-type="ol">If you have dissociation: what is the frequency in which the dissociation will appear again in the future? Little/some/major? (same resolution as #2).</li> <li data-xf-list-type="ol">If you have dissociation: how much burden does it place on the player/GM to "keep in their head" any mechanical artifacts/anomalies that the dissociation produces? Is the player/GM willing to accept this?</li> <li data-xf-list-type="ol">Even if narratively satisfying explanations for a given mechanic can be produced, does having to produce such narrative have undesired side-effects? This is not dissociation <em>per se</em>, but one of its related adjuncts, <em>immersion</em>.</li> <li data-xf-list-type="ol">Even if immersive "side effects" are minimal or non-existent, does the need to regularly adjudicate potential dissociations/narrative create a barrier to your/your group's enjoyment of the system (i.e., the core principle of avoiding dissociation to begin with takes precedence)? Who is most/least effected by this? How much stake do you place in their input?</li> </ol><p>Oh, and could someone cover some XP back to Yesway Jose for me?</p></blockquote><p></p>
[QUOTE="innerdude, post: 5633052, member: 85870"] Quite awesome. :) My addition isn't so much about evaluating whether you have dissociation or not, but how would a group go about solving it-- [LIST=1] [*]Has the GM ruled that the fiction of the world explicitly prevents any narratively acceptable resolution that the mechanic produces? [*]Does your group have an understanding related to the inherent physical/aesthetic properties of the fiction that prevents an acceptable mechanical resolution? [*]Does your group accept your narrative for the resolution? [*]Is the potential dissociation one of kind, degree, frequency, or core principle (i.e., the avoidance of potential dissociation is a key factor for GM/player/group enjoyment)? Is it a combination of factors? [*]Is the potential dissociation "dissociative" based on the material/subject matter/domain? Would it be dissociative if the effects were moved to another material domain of the mechanics? [*]If you have dissociation: what is the perceived degree of dissociation? Little/some/major? Is it worth creating a house rule or revising the fiction to contain the dissociation? Are the potential ancillary consequences worth it? [*]If you have dissociation: what is the frequency in which the dissociation will appear again in the future? Little/some/major? (same resolution as #2). [*]If you have dissociation: how much burden does it place on the player/GM to "keep in their head" any mechanical artifacts/anomalies that the dissociation produces? Is the player/GM willing to accept this? [*]Even if narratively satisfying explanations for a given mechanic can be produced, does having to produce such narrative have undesired side-effects? This is not dissociation [I]per se[/I], but one of its related adjuncts, [I]immersion[/I]. [*]Even if immersive "side effects" are minimal or non-existent, does the need to regularly adjudicate potential dissociations/narrative create a barrier to your/your group's enjoyment of the system (i.e., the core principle of avoiding dissociation to begin with takes precedence)? Who is most/least effected by this? How much stake do you place in their input? [/LIST] Oh, and could someone cover some XP back to Yesway Jose for me? [/QUOTE]
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