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General Tabletop Discussion
*TTRPGs General
In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="BryonD" data-source="post: 5634331" data-attributes="member: 957"><p>Yes there is.</p><p></p><p>He can do a lot of things that ignore the patterns. At will and simple skill use CERTAINLY don't have this issue. But the encounter powers and the daily powers have a pattern. And those are very important parts of the character.</p><p></p><p>Your counter-argument is to simply point out that not everything is a slave to the pattern. I agree with that, but it is not relevant. </p><p></p><p>I won't try to put any number of the portion of time that daily and encounter powers come into play. But it would be silly to claim they are not significant.</p><p></p><p>For a very charitable sake of argument, lets just call it 10%. I'll strongly prefer 0%.</p></blockquote><p></p>
[QUOTE="BryonD, post: 5634331, member: 957"] Yes there is. He can do a lot of things that ignore the patterns. At will and simple skill use CERTAINLY don't have this issue. But the encounter powers and the daily powers have a pattern. And those are very important parts of the character. Your counter-argument is to simply point out that not everything is a slave to the pattern. I agree with that, but it is not relevant. I won't try to put any number of the portion of time that daily and encounter powers come into play. But it would be silly to claim they are not significant. For a very charitable sake of argument, lets just call it 10%. I'll strongly prefer 0%. [/QUOTE]
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In Defense of the Theory of Dissociated Mechanics
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