Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
In Defense of the Theory of Dissociated Mechanics
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BryonD" data-source="post: 5634390" data-attributes="member: 957"><p>From the archer's point of view the daily can certainly look like at-will. And the results of the daily will look like an at-will that went awesome.</p><p></p><p>But from the people sitting at the table's point of view, the ones who are there to have fun, the daily is a daily. The difference in result is not the effect of fate on otherwise equivalent activities. The difference in result is the effect of the mechanically established pattern. </p><p></p><p>Again, if you read a book long enough and some archer character achieves a certain nature of result consistently once per day that will stick out. Describing the actual process of firing an arrow in exactly the same manner for the regular shots and that daily awesome shot doesn't change anything. </p><p></p><p>And, certainly, the character in the book would not perceive the difference. And a new reader also would not. But after a dozen times, maybe more, maybe less, the reader would learn. And on going back to re-read the book, it would stick out like a sore thumb from the first instance. Players already know. </p><p></p><p>In a pure narrative an awesome event could happen four times in a row then not for three days of trying. Or it could happen once a day for three days straight. Or anything else. The results are not driven any mechanical force outside the narrative.</p></blockquote><p></p>
[QUOTE="BryonD, post: 5634390, member: 957"] From the archer's point of view the daily can certainly look like at-will. And the results of the daily will look like an at-will that went awesome. But from the people sitting at the table's point of view, the ones who are there to have fun, the daily is a daily. The difference in result is not the effect of fate on otherwise equivalent activities. The difference in result is the effect of the mechanically established pattern. Again, if you read a book long enough and some archer character achieves a certain nature of result consistently once per day that will stick out. Describing the actual process of firing an arrow in exactly the same manner for the regular shots and that daily awesome shot doesn't change anything. And, certainly, the character in the book would not perceive the difference. And a new reader also would not. But after a dozen times, maybe more, maybe less, the reader would learn. And on going back to re-read the book, it would stick out like a sore thumb from the first instance. Players already know. In a pure narrative an awesome event could happen four times in a row then not for three days of trying. Or it could happen once a day for three days straight. Or anything else. The results are not driven any mechanical force outside the narrative. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
In Defense of the Theory of Dissociated Mechanics
Top