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General Tabletop Discussion
*TTRPGs General
In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="wrecan" data-source="post: 5634459" data-attributes="member: 64825"><p>You are wrong. Anything in combat can work out of combat. Not all things that work out of combat can work in combat because combat is divided into discrete six-second rounds that presume a certain amount of adrenalin induced concentration on survival, and many things one does out of combat requires more than six seconds and/or a certain degree of self-composure unavailable to combatants in the heat of the moment.</p><p></p><p>So, to bring back the Hypnotism spell you so enjoy. A wizard who knows this spell can cast a spell every few seconds that (assuming the wizard overcomes the victim's will) causes someone within 50 feet of the wizard (if the wizard knows the victim's approximate location and there are no large physical barriers like walls between them) to move up to 15 feet, or to try to hit someone with whatever the victim has at hand. The wizard can do this in or out of combat (though if he chooses the "attack" option, we're probably entering combat). </p><p></p><p>In contrast, physically escaping from restraints requires five minutes of effort, and thus cannot be accomplished in combat, as it would require 50 rounds. (Using magic to escape, however, would be a different story.) It can, of course, be accomplished out of combat. Other actions that cannot be attempted in combat include foraging for food, treating a disease, gathering rumors, casting rituals, and engaging in a short or extended rest. I doubt however, that the limitation on these activities causes any dissociation.</p></blockquote><p></p>
[QUOTE="wrecan, post: 5634459, member: 64825"] You are wrong. Anything in combat can work out of combat. Not all things that work out of combat can work in combat because combat is divided into discrete six-second rounds that presume a certain amount of adrenalin induced concentration on survival, and many things one does out of combat requires more than six seconds and/or a certain degree of self-composure unavailable to combatants in the heat of the moment. So, to bring back the Hypnotism spell you so enjoy. A wizard who knows this spell can cast a spell every few seconds that (assuming the wizard overcomes the victim's will) causes someone within 50 feet of the wizard (if the wizard knows the victim's approximate location and there are no large physical barriers like walls between them) to move up to 15 feet, or to try to hit someone with whatever the victim has at hand. The wizard can do this in or out of combat (though if he chooses the "attack" option, we're probably entering combat). In contrast, physically escaping from restraints requires five minutes of effort, and thus cannot be accomplished in combat, as it would require 50 rounds. (Using magic to escape, however, would be a different story.) It can, of course, be accomplished out of combat. Other actions that cannot be attempted in combat include foraging for food, treating a disease, gathering rumors, casting rituals, and engaging in a short or extended rest. I doubt however, that the limitation on these activities causes any dissociation. [/QUOTE]
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