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General Tabletop Discussion
*TTRPGs General
In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="Crazy Jerome" data-source="post: 5634755" data-attributes="member: 54877"><p>Actually, strictly going according to what the rules say, anything extra that Hypnotism can do out of combat, that it can't do in combat, is undefined. It is up to the GM+players to decide the limits. The rules hint at this around the edges, with p. 42. and the concept of a five minute rest restoring an encounter power used outside of combat. </p><p> </p><p>Because I vastly prefer magic that augments skills rather than replaces them, at my table, I'll push really hard to force all such additional non-combat use into skill checks or skill challenges--preferably as an aid to it. There are already rules for that, too--you can get anywhere from a +2 to +5 bonus to a skill check via situation--which would include powers. This makes hypnotism into something that can be cleverly used to augment an existing social check (and perhaps perception checks, too). </p><p> </p><p>Another table might want more robust effects. To the extent that you decide that it being called "hypnotism" means that it can do these robust effects, it is up to your table to deal with any side effects.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5634755, member: 54877"] Actually, strictly going according to what the rules say, anything extra that Hypnotism can do out of combat, that it can't do in combat, is undefined. It is up to the GM+players to decide the limits. The rules hint at this around the edges, with p. 42. and the concept of a five minute rest restoring an encounter power used outside of combat. Because I vastly prefer magic that augments skills rather than replaces them, at my table, I'll push really hard to force all such additional non-combat use into skill checks or skill challenges--preferably as an aid to it. There are already rules for that, too--you can get anywhere from a +2 to +5 bonus to a skill check via situation--which would include powers. This makes hypnotism into something that can be cleverly used to augment an existing social check (and perhaps perception checks, too). Another table might want more robust effects. To the extent that you decide that it being called "hypnotism" means that it can do these robust effects, it is up to your table to deal with any side effects. [/QUOTE]
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In Defense of the Theory of Dissociated Mechanics
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