Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
In Defense of the Theory of Dissociated Mechanics
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crazy Jerome" data-source="post: 5634801" data-attributes="member: 54877"><p>As I see it, technically correct, but missing a critical piece of context: If you have decided at your table to expand to a more robust usage of powers out of combat, then it isn't much of a jump to selectively allow some of that to go back into the combat portion. After all, you've <strong>already</strong> taken responsibility for allowing "magic" to do some things outside the rules. Presumably, then, you'll be somewhat comfortable extending that ruling back into combat. </p><p> </p><p>This gets fuzzy of course. Because p. 42 is usable in combat--maybe mainly usable in combat--a character can already push the definition of powers through it. That is, per RAW, you can't just use Hypnotism to get some other effect that sound "hypnotic" or corresponds to some prior editions more wide open rulings. But you can use p. 42 in conjunction with a power to do something "hypnotic" that might not be acceptable with the power or p. 42 alone. </p><p> </p><p>For example, even running a fairly strict game, I'd be prone to let someone use the p. 42 guidelines and hypnotism to inflict a daze or slow effect. You just have to work for it a little more than using directly what the power says on the tin, and the bonuses might not be quite as good using p. 42. </p><p> </p><p>That's with my current group, who would never dream of abusing narrative freedom granted like that. The more they did, the more I'd let up too. I like it if this kind of thing grows as the campaign develops. With an D&D Encounters group (not that I'd ever run such), I'd be a lot more strict--at least until I got to know the people. Seems like there is nearly always "that guy" at such an event who always tried to find a way to abuse the letter of the rules, and however much of the spirit of the rules you left within his grasp. Part of the 4E design was to help the poor novice GM come down hard on "that guy"--until the GM got his feet under him.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5634801, member: 54877"] As I see it, technically correct, but missing a critical piece of context: If you have decided at your table to expand to a more robust usage of powers out of combat, then it isn't much of a jump to selectively allow some of that to go back into the combat portion. After all, you've [B]already[/B] taken responsibility for allowing "magic" to do some things outside the rules. Presumably, then, you'll be somewhat comfortable extending that ruling back into combat. This gets fuzzy of course. Because p. 42 is usable in combat--maybe mainly usable in combat--a character can already push the definition of powers through it. That is, per RAW, you can't just use Hypnotism to get some other effect that sound "hypnotic" or corresponds to some prior editions more wide open rulings. But you can use p. 42 in conjunction with a power to do something "hypnotic" that might not be acceptable with the power or p. 42 alone. For example, even running a fairly strict game, I'd be prone to let someone use the p. 42 guidelines and hypnotism to inflict a daze or slow effect. You just have to work for it a little more than using directly what the power says on the tin, and the bonuses might not be quite as good using p. 42. That's with my current group, who would never dream of abusing narrative freedom granted like that. The more they did, the more I'd let up too. I like it if this kind of thing grows as the campaign develops. With an D&D Encounters group (not that I'd ever run such), I'd be a lot more strict--at least until I got to know the people. Seems like there is nearly always "that guy" at such an event who always tried to find a way to abuse the letter of the rules, and however much of the spirit of the rules you left within his grasp. Part of the 4E design was to help the poor novice GM come down hard on "that guy"--until the GM got his feet under him. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
In Defense of the Theory of Dissociated Mechanics
Top