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General Tabletop Discussion
*TTRPGs General
In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="pemerton" data-source="post: 5635382" data-attributes="member: 42582"><p>Right, but I think I've already established that there won't be such a pattern. X hp of damage is X hp of damage, whether delivered via Twin Strike with a good damage roll and a crit, Biting Volley with no crits, or Shots on the Run with a miss for half damage.</p><p></p><p>Furthermore, what X hp of damage <em>means</em> is highly variable - was the monster a minion or a solo or something in between? did X hp bloody the target? reduce it to 0 hp?</p><p></p><p>Depending on the answers to these questions, it may be that the daily is, in the narrative, unimpressive and the Twin Strike - which is actually the killing shot - that seems awesome.</p><p></p><p>This is equally true - the variability of hit rolls, crit rolls, damage rolls, plus prior hit point status of a target when a given amount of damage is dealt, all ensure that an awesome event could happen four times in a row, then not for three days (eg the archer rolls lots of misses, crappy damage, no crits, and falls victim to the fighter or the sorcerer kill-stealing every time).</p><p></p><p>If the PC build rules allowed for a 1x/day play an "I win" card, <em>and</em> this was the only reliable way for a PC to win, then I can see how a pattern might emerge. Even if there was such a card, and it <em>wasn't</em> the only way to win, I can see how a pattern might emerge, although it would perhaps be a less evident pattern.</p><p></p><p>But the situation for 4e martial PCs (at least, the builds I'm familiar with) isn't even like this. There is no 1x/day "I win" card. Dailies change the odds, and do interesting things, but the vagaries of the dice, in combination with the interpretive complexities of hit points as a resolution mechanic, break the pattern in the fiction.</p><p></p><p>Right. But this doesn't seem to be a pattern in the fiction. It's a pattern in the gameplay. I can definitely see the metagame wedge that is at odds with simulationist preferences. But I can't see any pattern in the narrative.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5635382, member: 42582"] Right, but I think I've already established that there won't be such a pattern. X hp of damage is X hp of damage, whether delivered via Twin Strike with a good damage roll and a crit, Biting Volley with no crits, or Shots on the Run with a miss for half damage. Furthermore, what X hp of damage [I]means[/I] is highly variable - was the monster a minion or a solo or something in between? did X hp bloody the target? reduce it to 0 hp? Depending on the answers to these questions, it may be that the daily is, in the narrative, unimpressive and the Twin Strike - which is actually the killing shot - that seems awesome. This is equally true - the variability of hit rolls, crit rolls, damage rolls, plus prior hit point status of a target when a given amount of damage is dealt, all ensure that an awesome event could happen four times in a row, then not for three days (eg the archer rolls lots of misses, crappy damage, no crits, and falls victim to the fighter or the sorcerer kill-stealing every time). If the PC build rules allowed for a 1x/day play an "I win" card, [I]and[/I] this was the only reliable way for a PC to win, then I can see how a pattern might emerge. Even if there was such a card, and it [I]wasn't[/I] the only way to win, I can see how a pattern might emerge, although it would perhaps be a less evident pattern. But the situation for 4e martial PCs (at least, the builds I'm familiar with) isn't even like this. There is no 1x/day "I win" card. Dailies change the odds, and do interesting things, but the vagaries of the dice, in combination with the interpretive complexities of hit points as a resolution mechanic, break the pattern in the fiction. Right. But this doesn't seem to be a pattern in the fiction. It's a pattern in the gameplay. I can definitely see the metagame wedge that is at odds with simulationist preferences. But I can't see any pattern in the narrative. [/QUOTE]
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