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In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="Yesway Jose" data-source="post: 5635530" data-attributes="member: 6679265"><p>Thank you to everyone for your responses.</p><p> </p><p>Please understand that with a multi-pronged debate like this one, with me singlehandedly facing several different tangents and several different people, I cannot trust myself to have the time (and inclination) to fairly process everyone's posts and in return write coherently and articulately to reflect my own opinions.</p><p> </p><p>So I hope a generic summary will suffice. I wrote before:</p><p></p><p>I fully understand the inclination to tear down a broken corrupt system and rebuild a fresh approach. I really do. I've felt this many, many times in 3E and previous editions.</p><p> </p><p>However, I don't think it's fair to state that 4E is better than or is exempt from 3E-like problems in terms of worldbuilding.</p><p> </p><p>3E has the advantage of a design committee that, if they have a simulationist approach, are paid to spend hours and hours tinkering and playtesting with a believable semi-coherent semi-consistent system. 4E leaves the burden to the DM and players, which is managed ad hoc, and generally without the time and resources available to a design committee.</p><p> </p><p>Secondly, when "rebelling" and tearing down the status quo that is the simulationist 3E game world, what is the new ideal/foundation that supports the New Vision? Is it a dream of an amazing fiction, perhaps inspired by a new novel or movie? Is it a dream of a coherent rationale fantasy world? No, I believe the foundation of worldbuilding in 4E is none of the above, but a combat paradigm that informs out-of-combat experience, and that combat paradigm has everything to do with narrative control and game balance and little to do with good non-combat fiction.</p><p> </p><p>That's my general opinion. Take it or leave it (probably leave it, and that's OK too). I may have time or not to address more specific avenues, but I'm not sure. I hope that in the last few pages, something interesting or useful can be derived by somebody.</p></blockquote><p></p>
[QUOTE="Yesway Jose, post: 5635530, member: 6679265"] Thank you to everyone for your responses. Please understand that with a multi-pronged debate like this one, with me singlehandedly facing several different tangents and several different people, I cannot trust myself to have the time (and inclination) to fairly process everyone's posts and in return write coherently and articulately to reflect my own opinions. So I hope a generic summary will suffice. I wrote before: I fully understand the inclination to tear down a broken corrupt system and rebuild a fresh approach. I really do. I've felt this many, many times in 3E and previous editions. However, I don't think it's fair to state that 4E is better than or is exempt from 3E-like problems in terms of worldbuilding. 3E has the advantage of a design committee that, if they have a simulationist approach, are paid to spend hours and hours tinkering and playtesting with a believable semi-coherent semi-consistent system. 4E leaves the burden to the DM and players, which is managed ad hoc, and generally without the time and resources available to a design committee. Secondly, when "rebelling" and tearing down the status quo that is the simulationist 3E game world, what is the new ideal/foundation that supports the New Vision? Is it a dream of an amazing fiction, perhaps inspired by a new novel or movie? Is it a dream of a coherent rationale fantasy world? No, I believe the foundation of worldbuilding in 4E is none of the above, but a combat paradigm that informs out-of-combat experience, and that combat paradigm has everything to do with narrative control and game balance and little to do with good non-combat fiction. That's my general opinion. Take it or leave it (probably leave it, and that's OK too). I may have time or not to address more specific avenues, but I'm not sure. I hope that in the last few pages, something interesting or useful can be derived by somebody. [/QUOTE]
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