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General Tabletop Discussion
*TTRPGs General
In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="wrecan" data-source="post: 5636020" data-attributes="member: 64825"><p>Yesway Jose, this seems to me to be the crux of the misunderstanding. I see no evidence that 3e's designers spent any time considering the worldbuilding aspects of the mechanics they designed. There is nothing "simulationist" about the Zone of Truth. It's simply a spell that forces people to tell the truth within it. It doesn't "simulate" anything. Its 4e counterpart, Chorus of Truth, is no more or less simulationist.</p><p></p><p>So I don't think we're discussing anything that has to do with dissociation anymore. 3e could have designed Zone of Truth to work exactly like 4e's Chorus of Truth. That it did not is not because 3e was simulationist, but because Zone of Truth was designed without any regard to how it would revolutionize a campaign world.</p><p></p><p>And, similarly, 3e could have designed other problematic mechanics, like Fabricate, Wall of Iron, and Lyre of Building quite differently. </p><p></p><p>It seems to me we're getting off-track. </p><p></p><p>What we seem now to be discussing is the world-building problems inherent in homebrewing new mechanics. But that issue is identical between 3e and 4e. The only difference is that you play 3e, and thus would miss those mechanics that didn't get ported over to 4e, and you appear to be hesitant to homebrew them. But just as similarly, someone moving from 4e to 3e would miss mechanics that exist in 4e but not 3e and be equally hesitant to homebrew them.</p><p></p><p>The problem, then, is not anything inherent in 3e or 4e. The problem is inherent to anybody changing systems and wanting to import stuff from their prior system.</p></blockquote><p></p>
[QUOTE="wrecan, post: 5636020, member: 64825"] Yesway Jose, this seems to me to be the crux of the misunderstanding. I see no evidence that 3e's designers spent any time considering the worldbuilding aspects of the mechanics they designed. There is nothing "simulationist" about the Zone of Truth. It's simply a spell that forces people to tell the truth within it. It doesn't "simulate" anything. Its 4e counterpart, Chorus of Truth, is no more or less simulationist. So I don't think we're discussing anything that has to do with dissociation anymore. 3e could have designed Zone of Truth to work exactly like 4e's Chorus of Truth. That it did not is not because 3e was simulationist, but because Zone of Truth was designed without any regard to how it would revolutionize a campaign world. And, similarly, 3e could have designed other problematic mechanics, like Fabricate, Wall of Iron, and Lyre of Building quite differently. It seems to me we're getting off-track. What we seem now to be discussing is the world-building problems inherent in homebrewing new mechanics. But that issue is identical between 3e and 4e. The only difference is that you play 3e, and thus would miss those mechanics that didn't get ported over to 4e, and you appear to be hesitant to homebrew them. But just as similarly, someone moving from 4e to 3e would miss mechanics that exist in 4e but not 3e and be equally hesitant to homebrew them. The problem, then, is not anything inherent in 3e or 4e. The problem is inherent to anybody changing systems and wanting to import stuff from their prior system. [/QUOTE]
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In Defense of the Theory of Dissociated Mechanics
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