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In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="tomBitonti" data-source="post: 5636137" data-attributes="member: 13107"><p>I should say, Zone of Truth is an excellent way to keep the kingdom safe!</p><p></p><p>Will it keep us safer? Yes, in the hands of the wise and skillful!</p><p></p><p>Did I kill the Prince? No! (The Prince fell onto a dagger; the fall together with the dagger killed the prince. What I don't say is that I pushed the prince, so my push <em>indirectly</em> killed the prince, but the fall and the dagger were the more direct cause.)</p><p></p><p>Looking at the Wall of Iron example, there is still the need to carve up the wall into usable pieces. I guess an investment in an adamantine dagger is needed, otherwise, I just have a huge hunk of iron. How would I even begin to carve that up? Or fit it into a furnace to melt it down? Seems like a big furnace. Ok, then a bound fire elemental, and a safe spot for a rather large flame, and equipment for casting the iron into smaller portions.</p><p></p><p>Also, as a 6'th level spell, that gives you a 11'th level wizard, whom is rare in some environments.</p><p></p><p>But, by the spell, the Iron is actual Iron, as the spell has a duration of "Instantaneous". Also as a result, the resulting wall cannot be dispelled.</p><p></p><p>Joking aside, you have a point: The resulting wall is quite valuable.</p><p></p><p>On the other hand, there is a <em>lot</em> that is world breaking in this regard. Any permanently bound fire or ice elemental seems to be a perpetual source of heat and cold. A decanter of endless water is an endless source of water. You could use teleport to shift large masses to the top of a high mountain, for a source of energy. Or, define a frame of reference inside of a moving box carried aloft by a flying wizard using levitate, and who is moving very quickly, to shift a large mass from standing still to that same velocity. That is, assuming that teleport is relative to frames of reference. Otherwise, how do you teleport off of a moving boat, or to the opposite side of a world? Or, what is the limit of using stone shape to carve a narrow slice around a block, for a fast way to create a tunnel, one block at a time? When you travel miles underground (below sea level), why don't you experience blistering heat and unendurable pressure?</p><p></p><p>Generally, if you push too far in these lines, the game rather breaks. Then you are back to more of a question of player expectations: How does a player <em>expect</em> teleport to work? What do players find is "reasonable" for game abilities?</p><p></p><p>TomBitonti</p></blockquote><p></p>
[QUOTE="tomBitonti, post: 5636137, member: 13107"] I should say, Zone of Truth is an excellent way to keep the kingdom safe! Will it keep us safer? Yes, in the hands of the wise and skillful! Did I kill the Prince? No! (The Prince fell onto a dagger; the fall together with the dagger killed the prince. What I don't say is that I pushed the prince, so my push [i]indirectly[/i] killed the prince, but the fall and the dagger were the more direct cause.) Looking at the Wall of Iron example, there is still the need to carve up the wall into usable pieces. I guess an investment in an adamantine dagger is needed, otherwise, I just have a huge hunk of iron. How would I even begin to carve that up? Or fit it into a furnace to melt it down? Seems like a big furnace. Ok, then a bound fire elemental, and a safe spot for a rather large flame, and equipment for casting the iron into smaller portions. Also, as a 6'th level spell, that gives you a 11'th level wizard, whom is rare in some environments. But, by the spell, the Iron is actual Iron, as the spell has a duration of "Instantaneous". Also as a result, the resulting wall cannot be dispelled. Joking aside, you have a point: The resulting wall is quite valuable. On the other hand, there is a [i]lot[/i] that is world breaking in this regard. Any permanently bound fire or ice elemental seems to be a perpetual source of heat and cold. A decanter of endless water is an endless source of water. You could use teleport to shift large masses to the top of a high mountain, for a source of energy. Or, define a frame of reference inside of a moving box carried aloft by a flying wizard using levitate, and who is moving very quickly, to shift a large mass from standing still to that same velocity. That is, assuming that teleport is relative to frames of reference. Otherwise, how do you teleport off of a moving boat, or to the opposite side of a world? Or, what is the limit of using stone shape to carve a narrow slice around a block, for a fast way to create a tunnel, one block at a time? When you travel miles underground (below sea level), why don't you experience blistering heat and unendurable pressure? Generally, if you push too far in these lines, the game rather breaks. Then you are back to more of a question of player expectations: How does a player [i]expect[/i] teleport to work? What do players find is "reasonable" for game abilities? TomBitonti [/QUOTE]
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