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In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="wrecan" data-source="post: 5636216" data-attributes="member: 64825"><p>So in your view Zone of Truth because no statement is ever really untrue from someone's philosophical sense? So you've just house ruled Zone of Truth out of the game. Doesn't that prove the point that it affects campaign worlds if you have to got o these absurd lengths to avoid ti from having an effect on the world?</p><p></p><p></p><p>Fabricate can be cast by the same wizard who summoned the Wall of Iron. And it costs nothing.</p><p></p><p></p><p>As I said, under the demographics charts, every king's court would have one. And one is all you need to dramatically and permanently alter an economy into something resembling no economy in any historical fantasy world that D&D is supposed to be mimicking.</p><p></p><p></p><p>Yes! In 3e, there is a lot that is world-breaking. As I said, I only gave a handful of examples. Decanters of endless water, elementals, candles of invocation, and numerous other items, spells and creatures cause all sorts of havoc with any attempt to create a recognizable magical fantasy world.</p><p></p><p></p><p>3e does indeed break if you try to build a world around the rules as written. In 4e, magic is rare. Rituals are quickly beyond the reach of even kings. By the time adventurers have access to these rituals, they are at the Paragon Tier, and are supposed to be world-breaking. It would be difficult to break a world using only the rituals and powers available to Heroic characters.</p></blockquote><p></p>
[QUOTE="wrecan, post: 5636216, member: 64825"] So in your view Zone of Truth because no statement is ever really untrue from someone's philosophical sense? So you've just house ruled Zone of Truth out of the game. Doesn't that prove the point that it affects campaign worlds if you have to got o these absurd lengths to avoid ti from having an effect on the world? Fabricate can be cast by the same wizard who summoned the Wall of Iron. And it costs nothing. As I said, under the demographics charts, every king's court would have one. And one is all you need to dramatically and permanently alter an economy into something resembling no economy in any historical fantasy world that D&D is supposed to be mimicking. Yes! In 3e, there is a lot that is world-breaking. As I said, I only gave a handful of examples. Decanters of endless water, elementals, candles of invocation, and numerous other items, spells and creatures cause all sorts of havoc with any attempt to create a recognizable magical fantasy world. 3e does indeed break if you try to build a world around the rules as written. In 4e, magic is rare. Rituals are quickly beyond the reach of even kings. By the time adventurers have access to these rituals, they are at the Paragon Tier, and are supposed to be world-breaking. It would be difficult to break a world using only the rituals and powers available to Heroic characters. [/QUOTE]
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