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In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="wrecan" data-source="post: 5636233" data-attributes="member: 64825"><p>Do you have a basis for that opinion? Because I was responding to it by showing how 4e is exempt from one aspect: it doesn't have built-in mechanics that break worlds in the way that 3e does. To show 3e does I gave a handful of examples. If you want to show that 4e has similar problems, be my guest. I've looked and didn't see them. But just a you never saw issues with Zones of Truth, Lyres of Building, Fabricate Spells, Wall of Iron Spells, Decanters of Endless Water, Candles of Invocation, Make Whole spells, and other issues, maybe I've missed it in 4e. Since it's your opinion, it's up to you to find a counter, rather than demanding that I prove the negative (i.e., prove that 4e has no hidden problems).</p><p> </p><p>Actually, since I don't see any "hidden problems in any one real or hypothetical 4E game world", B=0, and since I've alread shown A>0, then by the transitive property, A>B. QED.</p><p></p><p>Now, feel free to counter this with an equal or greater number of hidden but existing worldbuilding problems in the 4e rules system.</p></blockquote><p></p>
[QUOTE="wrecan, post: 5636233, member: 64825"] Do you have a basis for that opinion? Because I was responding to it by showing how 4e is exempt from one aspect: it doesn't have built-in mechanics that break worlds in the way that 3e does. To show 3e does I gave a handful of examples. If you want to show that 4e has similar problems, be my guest. I've looked and didn't see them. But just a you never saw issues with Zones of Truth, Lyres of Building, Fabricate Spells, Wall of Iron Spells, Decanters of Endless Water, Candles of Invocation, Make Whole spells, and other issues, maybe I've missed it in 4e. Since it's your opinion, it's up to you to find a counter, rather than demanding that I prove the negative (i.e., prove that 4e has no hidden problems). Actually, since I don't see any "hidden problems in any one real or hypothetical 4E game world", B=0, and since I've alread shown A>0, then by the transitive property, A>B. QED. Now, feel free to counter this with an equal or greater number of hidden but existing worldbuilding problems in the 4e rules system. [/QUOTE]
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In Defense of the Theory of Dissociated Mechanics
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