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In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="Neonchameleon" data-source="post: 5636373" data-attributes="member: 87792"><p>It might have been your opinion. But your opinion was on matters of cold hard fact. When the facts your opinions are based on are shown to be wrong, that means your opinions are based on nothing more substantial than hot air and should be acknowledged as unsupportable.</p><p></p><p></p><p></p><p>As a matter of fact, you do know if your spell has succeeded. And the equivalent to being sworn in is to consent to the zone of truth. There is no problem here.</p><p></p><p></p><p></p><p>You mean that you can bribe judges? Shock horror.</p><p></p><p></p><p></p><p>You're clutching at straws. As apparently you went all the way to the SRD, let's see what the spell actually says.</p><p></p><p></p><p></p><p>There in black and white. Or rather blue for emphasis. Let me repeat the <em>first line</em> of the spell. <span style="color: Blue"><strong><u>You cause a f</u><u>lat, vertical iron wall to spring into being</u></strong></span>. Not an iron-like wall made of magic. An iron wall. One that can't be dispelled and isn't affected by an anti-magic field because the duration is instantaneous. I do not know how the spell could be any clearer about it being iron. But you have your opinion and seem to want to stick to it irrespective of whatever the rules say.</p><p> </p><p></p><p></p><p>That has nothing at all to do with the subject under discussion. Your claim was one about <em>worldbuilding</em>. Not play. <u>Worldbuilding</u>. And this is a problem about worldbuilding. PCs don't often have a use for Zone of Truth on an industrial scale. Legal systems do. And merchants do. PCs don't often need a weight of iron measured in tonnes. Kingdoms do. And armies do. If there are such solutions readily available, the NPCs are idiots not to use them. And making every NPC in the world an idiot is a worldbuilding problem even if it never comes up in play.</p><p> </p><p></p><p></p><p>Yesway Jose, meet Yesway Jose.</p><p></p><p></p><p></p><p>4e doesn't have anything like as strong or overwhelming magic as 3e. This was a deliberate design decision</p><p> </p><p></p><p></p><p>Facts, rules, and logical argument. We've provided all of these. And they haven't changed your opinion. I wonder what it would take to change your opinion. </p><p> </p><p></p><p></p><p>Do me a favour. Find problems in 4e that are <em>remotely</em> comparable to the listed ones in 3e. Oh, that's right. 4e PCs and NPCs use different rules. Even if there was a second level wizard utility power allowing them to make gold out of thin air, this would not crash the 4e economy because only PCs use the wizard class. It is logically <em>impossible</em> for 4e gameworlds to have the sort of problem 3e does in this respect due to the fundamentally different design. The best you can do is find a broken ritual - the index for them is twenty two pages, but having skimmed through some are useful but I can't see anything that seriously forces game worlds to be re-written (possibly Ironwood - altering a single wooden object to have the strength and consistency of steel for 75gp, but that's the only one I see)</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5636373, member: 87792"] It might have been your opinion. But your opinion was on matters of cold hard fact. When the facts your opinions are based on are shown to be wrong, that means your opinions are based on nothing more substantial than hot air and should be acknowledged as unsupportable. As a matter of fact, you do know if your spell has succeeded. And the equivalent to being sworn in is to consent to the zone of truth. There is no problem here. You mean that you can bribe judges? Shock horror. You're clutching at straws. As apparently you went all the way to the SRD, let's see what the spell actually says. There in black and white. Or rather blue for emphasis. Let me repeat the [I]first line[/I] of the spell. [COLOR=Blue][B][U]You cause a f[/U][U]lat, vertical iron wall to spring into being[/U][/B][/COLOR]. Not an iron-like wall made of magic. An iron wall. One that can't be dispelled and isn't affected by an anti-magic field because the duration is instantaneous. I do not know how the spell could be any clearer about it being iron. But you have your opinion and seem to want to stick to it irrespective of whatever the rules say. That has nothing at all to do with the subject under discussion. Your claim was one about [I]worldbuilding[/I]. Not play. [U]Worldbuilding[/U]. And this is a problem about worldbuilding. PCs don't often have a use for Zone of Truth on an industrial scale. Legal systems do. And merchants do. PCs don't often need a weight of iron measured in tonnes. Kingdoms do. And armies do. If there are such solutions readily available, the NPCs are idiots not to use them. And making every NPC in the world an idiot is a worldbuilding problem even if it never comes up in play. Yesway Jose, meet Yesway Jose. 4e doesn't have anything like as strong or overwhelming magic as 3e. This was a deliberate design decision Facts, rules, and logical argument. We've provided all of these. And they haven't changed your opinion. I wonder what it would take to change your opinion. Do me a favour. Find problems in 4e that are [I]remotely[/I] comparable to the listed ones in 3e. Oh, that's right. 4e PCs and NPCs use different rules. Even if there was a second level wizard utility power allowing them to make gold out of thin air, this would not crash the 4e economy because only PCs use the wizard class. It is logically [I]impossible[/I] for 4e gameworlds to have the sort of problem 3e does in this respect due to the fundamentally different design. The best you can do is find a broken ritual - the index for them is twenty two pages, but having skimmed through some are useful but I can't see anything that seriously forces game worlds to be re-written (possibly Ironwood - altering a single wooden object to have the strength and consistency of steel for 75gp, but that's the only one I see) [/QUOTE]
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