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In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="wrecan" data-source="post: 5637170" data-attributes="member: 64825"><p>The size of a dragon hoard is given in the Monster Manual?! I don't think so. A dragon hoard would be given out as treasure parcels based on the level of the dragon and the party confronting it. </p><p></p><p>At any rate, how is world-breaking for dragon hoards to be introduced into an economy? Certainly, the specific hoard may have an inflationary impact, depending on the robustness of the economy, but that's isn't world-breaking from a design perspective, particularly since most of any dragon's hoard will be spent on buying equipment to keep the PCs' appropriately equipped for their level. </p><p></p><p>Nor is it world-breaking from a world-design perspective for any "rogue" to open a lock, especially since in 4e, the only "rogue" is a PC who takes that class, or specific NPCs that the DM decides should be trained in Thievery.</p><p></p><p>Nor is a Roman Catholic priest a necessity in athe heroic fantasy realm that D&D is designed to imitate. You seem to have confused "heroic fantasy realm" with "Earth".</p><p></p><p></p><p>I wasn't referring to the Craftmasons. I was referring to stonemasons, the actual profession. I think a world in which quarries, stonemasons, engineers, and the like have been replaced with singing minstrels is a much different fantasy realm than what D&D is intended to emulate, as evidenced by the fact that none of the campaign worlds for which 3e sourcebooks were released (including Forgotten Realms, Greyhawk, Eberron, Dragonlance, and Ravenloft) have minstrels replacing stonemasons.</p><p></p><p>I know you're probably just being smarmy, but since you didn't include an emoticon, I'm going to proceed as if you were being serious and didn't understand why your questions didn't have anything to do with fantasy world-design.</p><p></p><p>Agreed. But nobody is saying the feeling of dissociation that some people experience isn't genuine.</p></blockquote><p></p>
[QUOTE="wrecan, post: 5637170, member: 64825"] The size of a dragon hoard is given in the Monster Manual?! I don't think so. A dragon hoard would be given out as treasure parcels based on the level of the dragon and the party confronting it. At any rate, how is world-breaking for dragon hoards to be introduced into an economy? Certainly, the specific hoard may have an inflationary impact, depending on the robustness of the economy, but that's isn't world-breaking from a design perspective, particularly since most of any dragon's hoard will be spent on buying equipment to keep the PCs' appropriately equipped for their level. Nor is it world-breaking from a world-design perspective for any "rogue" to open a lock, especially since in 4e, the only "rogue" is a PC who takes that class, or specific NPCs that the DM decides should be trained in Thievery. Nor is a Roman Catholic priest a necessity in athe heroic fantasy realm that D&D is designed to imitate. You seem to have confused "heroic fantasy realm" with "Earth". I wasn't referring to the Craftmasons. I was referring to stonemasons, the actual profession. I think a world in which quarries, stonemasons, engineers, and the like have been replaced with singing minstrels is a much different fantasy realm than what D&D is intended to emulate, as evidenced by the fact that none of the campaign worlds for which 3e sourcebooks were released (including Forgotten Realms, Greyhawk, Eberron, Dragonlance, and Ravenloft) have minstrels replacing stonemasons. I know you're probably just being smarmy, but since you didn't include an emoticon, I'm going to proceed as if you were being serious and didn't understand why your questions didn't have anything to do with fantasy world-design. Agreed. But nobody is saying the feeling of dissociation that some people experience isn't genuine. [/QUOTE]
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