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In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="Neonchameleon" data-source="post: 5637357" data-attributes="member: 87792"><p>Not all opinions are equal. I personally think that people who find Pathfinder a better game than 4e are missing out badly on what is the better game. But it's an opinion based on subjective preferences. I don't mock people for that. On the other hand there are people who believe that the moon landing was faked. Whether the moon landing was faked or not is not something that opinions matter a damn about. And if someone was to argue that the moon landing was faked I'd first ask them why they thought that, rebut their evidence, and then if they continued, I'd mock them because it's all that's left.</p><p></p><p>You are waaaaay into the moon landing territory with your opinions. World building is a mix of science and art. But impacts on world building are demonstrable and measurable. Your opinion about the impact of certain abilities and spells on world building is about as relevant as someone's opinion that Michael Jordan is the greatest baseball player of all time. And that you try to shy away from any possibility of your lack of knowledge being called into question by calling it an opinion is laughable for the exact same reason that it would be laughable to call Michael Jordan the greatest baseball player of all time. Your opinion that the worldbuilding issues that arise in 3e from giving NPCs access to a range of abilities that are fine in the hands of adventurers who focus on doing something else* but would break the world in the hands of NPCs who specialised in them are the same as in 4e where NPCs do not get PC abilities is akin to an opinion that football is played in an oval with a diamond at the middle and involves someone flinging a ball and someone else trying to hit it with a bat. The rules and fundamental principles are just that different. And your trying to defend yourself with the claim that it's just your opinion would be mocked in that example too after attempts to explain the difference had failed.</p><p></p><p>And with that I'm bowing out of this thread. It's too frustrating.</p><p></p><p>* For a thought experiment, picture what a 11th level wizard with the two spells Wall of Iron and Control Water (along with Craft Wonderous Item to create Decanters of Endless Water) does to the economy of Athas. In the hands of PCs this isn't generally a problem - it's just another reason to send people after the PCs. In the hands of a Sorceror-King or Templar with Sorceror-King protection, you've just put one city leagues ahead of the others. Because they have the protection and the security that PCs lack.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5637357, member: 87792"] Not all opinions are equal. I personally think that people who find Pathfinder a better game than 4e are missing out badly on what is the better game. But it's an opinion based on subjective preferences. I don't mock people for that. On the other hand there are people who believe that the moon landing was faked. Whether the moon landing was faked or not is not something that opinions matter a damn about. And if someone was to argue that the moon landing was faked I'd first ask them why they thought that, rebut their evidence, and then if they continued, I'd mock them because it's all that's left. You are waaaaay into the moon landing territory with your opinions. World building is a mix of science and art. But impacts on world building are demonstrable and measurable. Your opinion about the impact of certain abilities and spells on world building is about as relevant as someone's opinion that Michael Jordan is the greatest baseball player of all time. And that you try to shy away from any possibility of your lack of knowledge being called into question by calling it an opinion is laughable for the exact same reason that it would be laughable to call Michael Jordan the greatest baseball player of all time. Your opinion that the worldbuilding issues that arise in 3e from giving NPCs access to a range of abilities that are fine in the hands of adventurers who focus on doing something else* but would break the world in the hands of NPCs who specialised in them are the same as in 4e where NPCs do not get PC abilities is akin to an opinion that football is played in an oval with a diamond at the middle and involves someone flinging a ball and someone else trying to hit it with a bat. The rules and fundamental principles are just that different. And your trying to defend yourself with the claim that it's just your opinion would be mocked in that example too after attempts to explain the difference had failed. And with that I'm bowing out of this thread. It's too frustrating. * For a thought experiment, picture what a 11th level wizard with the two spells Wall of Iron and Control Water (along with Craft Wonderous Item to create Decanters of Endless Water) does to the economy of Athas. In the hands of PCs this isn't generally a problem - it's just another reason to send people after the PCs. In the hands of a Sorceror-King or Templar with Sorceror-King protection, you've just put one city leagues ahead of the others. Because they have the protection and the security that PCs lack. [/QUOTE]
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