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In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="Crazy Jerome" data-source="post: 5638343" data-attributes="member: 54877"><p>Several people who don't believe that "disassociation" has any useful meaning have stated that one of the reasons that they don't think it does, is because the reported feeling that is supposed to be evidence for, has occurred in earlier editions. They have then gone on to express why they label that symptom as a result of immersion issues or simulation issues or other things. </p><p> </p><p>For example, I used the fencing example repeatedly some time ago to show why the fencing background made associations very easy for me in 4E, and then later someone stated that fencers were feeling disassociated. When all I had said was that if a fencer were to feel disassociated in a version, it would be though other mechanics that were equally present in all versions, not because of things like Come and Get It. <strong>Yet somehow these other things were acceptable to me and others</strong>. </p><p> </p><p>You are trying to use evidence that supports Wrecan's point to argue against it. The bolded part above is the objection that no one supporting any theory of disassociation has been able to explain. I think it is because of lack of understanding of why and how we find certain things acceptable.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5638343, member: 54877"] Several people who don't believe that "disassociation" has any useful meaning have stated that one of the reasons that they don't think it does, is because the reported feeling that is supposed to be evidence for, has occurred in earlier editions. They have then gone on to express why they label that symptom as a result of immersion issues or simulation issues or other things. For example, I used the fencing example repeatedly some time ago to show why the fencing background made associations very easy for me in 4E, and then later someone stated that fencers were feeling disassociated. When all I had said was that if a fencer were to feel disassociated in a version, it would be though other mechanics that were equally present in all versions, not because of things like Come and Get It. [B]Yet somehow these other things were acceptable to me and others[/B]. You are trying to use evidence that supports Wrecan's point to argue against it. The bolded part above is the objection that no one supporting any theory of disassociation has been able to explain. I think it is because of lack of understanding of why and how we find certain things acceptable. [/QUOTE]
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