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*TTRPGs General
In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="Crazy Jerome" data-source="post: 5638628" data-attributes="member: 54877"><p>Gee, several excellent posts in a row. Everyone is on a streak! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>If one wants to use Jameson's definition instead of TAs, then I agree that "disassociation" is more in line with a question of simulation than abstraction or metagaming principles. OTOH, if we go with Innerdude's take, then as he already identified, immersion is the big issue. As I understand immersion, it usually ties into questions of abstraction and metagaming.</p><p> </p><p>So then we are back to one of the original questions: Outside of simulation or immersion issues, what is left for "disassociation" to cover? If someone wants to argue that it is a synonym (or I guess, technically, an antonym) for what happens during lack of immersion or failure to simulate via process--then I guess we can all declare victory and go home. It's been nothing but semantics the whole time, no doubt obscured by the TA's treatment and BotE's rabid peddling of it for the last three years. You more sensible guys can now rescue the concept, perhaps finding a better word that doesn't tie into psychological pathology. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p> </p><p>My one reservation on the simulation angle is that, while simulation is often appreciated by people who prefer simulation by process, I'm not sure that is the full scope of what simulation is. But I suppose most 4E fans have long since settled on "emulation" as the replacement for how the world is built and imagined during the kind of narrative play that 4E can support.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5638628, member: 54877"] Gee, several excellent posts in a row. Everyone is on a streak! :) If one wants to use Jameson's definition instead of TAs, then I agree that "disassociation" is more in line with a question of simulation than abstraction or metagaming principles. OTOH, if we go with Innerdude's take, then as he already identified, immersion is the big issue. As I understand immersion, it usually ties into questions of abstraction and metagaming. So then we are back to one of the original questions: Outside of simulation or immersion issues, what is left for "disassociation" to cover? If someone wants to argue that it is a synonym (or I guess, technically, an antonym) for what happens during lack of immersion or failure to simulate via process--then I guess we can all declare victory and go home. It's been nothing but semantics the whole time, no doubt obscured by the TA's treatment and BotE's rabid peddling of it for the last three years. You more sensible guys can now rescue the concept, perhaps finding a better word that doesn't tie into psychological pathology. :lol: My one reservation on the simulation angle is that, while simulation is often appreciated by people who prefer simulation by process, I'm not sure that is the full scope of what simulation is. But I suppose most 4E fans have long since settled on "emulation" as the replacement for how the world is built and imagined during the kind of narrative play that 4E can support. [/QUOTE]
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