Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
In Defense of the Theory of Dissociated Mechanics
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 5638974" data-attributes="member: 42582"><p>What does this mean.? What do you mean by "simulation"?</p><p></p><p>Here is an extract from the rules for a free online RPG by Paul Czege, <a href="http://www.halfmeme.com/WFDrules.html" target="_blank">The World, The Flesh and The Devil</a>:</p><p style="margin-left: 20px">Begin by writing a two or three sentence description of a problem. . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The next step is to underline significant words or phrases . . . and to annotate them with a sentence or two each . . . The Annotations are what make it personal to the character. . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The final step is to take a blank six-sider and allocate sides to the World, the Flesh, and the Devil, creating your character's W/F/D die. . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The game also requires that the GM have a set of five dice with different allocations of plus and minus symbols on them . . . in black and red . . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">When a player has stated intent for the character to do something where the outcome is in question, the GM will give the player one of the conflict resolution dice with the plus and minus symbols on them. . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The player rolls both his W/F/D die and the one the GM gave him. If the result is a Devil+, it means the victory was one in which the character transcended some aspect of the Devil, and the player narrates the outcome. If the result is Flesh-, it's a failure of the flesh and the player narrates the outcome. . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">If a player isn't satisfied with his dice throw, he can use an Annotation to give himself a re-roll. . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">And regardless of whether the result is a failure or a success, the player must incorporate some aspect of the Annotation he used for the re-roll in his narration of the outcome. . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">There are no opposed rolls, and the GM never rolls. However, if a player rolls a red plus or red minus it means the GM narrates the outcome, rather than the player. This give the GM power to introduce bittersweet victories and dramatic, crippling failures. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">And if a red plus or minus comes up when a player has used an Annotation to trigger a re-roll, it's the GM that references the Annotation in his narration of the outcome. </p><p></p><p>Can you explain what it might mean, or be like, to play this game in a fashion that was "subjectively simulationist"?</p><p></p><p>I personally can't make sense of this. It strikes me as very obvious that, in this game, rolling the dice isn't modelling anything in the world. It's assigning narration rights, and establishing parameters on that narration.</p><p></p><p>4e's mechanics obviously aren't identical to this. Apart from anything else, they establish narrative parameters in a much more finegrained and nitty-gritty way. But many of them are as much like this as they are like Runequest.</p><p></p><p>(This also has nothing much to do with Actor or Author stance, it seems to me. I can imagine playing The World, the Flesh and the Devil predominantly in Actor stance.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 5638974, member: 42582"] What does this mean.? What do you mean by "simulation"? Here is an extract from the rules for a free online RPG by Paul Czege, [url=http://www.halfmeme.com/WFDrules.html]The World, The Flesh and The Devil[/url]: [indent]Begin by writing a two or three sentence description of a problem. . . The next step is to underline significant words or phrases . . . and to annotate them with a sentence or two each . . . The Annotations are what make it personal to the character. . . The final step is to take a blank six-sider and allocate sides to the World, the Flesh, and the Devil, creating your character's W/F/D die. . . The game also requires that the GM have a set of five dice with different allocations of plus and minus symbols on them . . . in black and red . . . When a player has stated intent for the character to do something where the outcome is in question, the GM will give the player one of the conflict resolution dice with the plus and minus symbols on them. . . The player rolls both his W/F/D die and the one the GM gave him. If the result is a Devil+, it means the victory was one in which the character transcended some aspect of the Devil, and the player narrates the outcome. If the result is Flesh-, it's a failure of the flesh and the player narrates the outcome. . . If a player isn't satisfied with his dice throw, he can use an Annotation to give himself a re-roll. . . And regardless of whether the result is a failure or a success, the player must incorporate some aspect of the Annotation he used for the re-roll in his narration of the outcome. . . There are no opposed rolls, and the GM never rolls. However, if a player rolls a red plus or red minus it means the GM narrates the outcome, rather than the player. This give the GM power to introduce bittersweet victories and dramatic, crippling failures. And if a red plus or minus comes up when a player has used an Annotation to trigger a re-roll, it's the GM that references the Annotation in his narration of the outcome. [/indent] Can you explain what it might mean, or be like, to play this game in a fashion that was "subjectively simulationist"? I personally can't make sense of this. It strikes me as very obvious that, in this game, rolling the dice isn't modelling anything in the world. It's assigning narration rights, and establishing parameters on that narration. 4e's mechanics obviously aren't identical to this. Apart from anything else, they establish narrative parameters in a much more finegrained and nitty-gritty way. But many of them are as much like this as they are like Runequest. (This also has nothing much to do with Actor or Author stance, it seems to me. I can imagine playing The World, the Flesh and the Devil predominantly in Actor stance.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
In Defense of the Theory of Dissociated Mechanics
Top