Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
In Defense of the Theory of Dissociated Mechanics
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 5639874" data-attributes="member: 22779"><p>I was thinking about trip as it relates to this thread. See, your definition of "erect" or "prone" is very telling I think. In 3e, these terms and exactly how a trip works is defined by the mechanics. In 3e, I make an attack with some sort of weapon (possibly bare handed), possibly suffering a counter-attack, and if I succeed, then <u>that attack</u> knocks the opponent prone.</p><p></p><p>Every single instance of tripping in 3e works this way AFAIK. Plus, the idea of a hit is also defined as something along the lines of physically striking your opponent.</p><p></p><p>But, and this is where I think Pem and Yesway's disagreement arrises, 4e's mechanics are disassociated. Yes, they do include a default narrative, but, it also is pretty clear that this is only included as an example, not as a rule.</p><p></p><p>So, in 4e, there are several powers which cause an opponent to gain the prone condition. Now, prone is defined as lying on the ground, but, again, 4e definitions are default, not proscriptive. Anything which you can narratively account for and then slap on the Prone condition works - being off balance, flipped over, whatever.</p><p></p><p>Plus, in 4e, a hit is defined as a successful attack, not as physically striking something. Thus, you can "hit" with a sword, or a really nasty joke (cf. The 4e Bard) and cause effects and damage. Thus, when using a power that causes something to become prone, the in-game narrative is not defined by the mechanics. </p><p></p><p>At no point do the 4e mechanics tell you HOW something works. They simply tell you what the effects are and the expectation is that the table will self-police themselves to find a rational explanation. </p><p></p><p>If you want to play 4e with a 3e mindset, it won't work. Or, at least, it won't work very well. The mechanics are geared differently. In 3e, the mechanics are meant to "actually model a state of real people and creatures", the 4e mechanics really, really aren't.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5639874, member: 22779"] I was thinking about trip as it relates to this thread. See, your definition of "erect" or "prone" is very telling I think. In 3e, these terms and exactly how a trip works is defined by the mechanics. In 3e, I make an attack with some sort of weapon (possibly bare handed), possibly suffering a counter-attack, and if I succeed, then [u]that attack[/u] knocks the opponent prone. Every single instance of tripping in 3e works this way AFAIK. Plus, the idea of a hit is also defined as something along the lines of physically striking your opponent. But, and this is where I think Pem and Yesway's disagreement arrises, 4e's mechanics are disassociated. Yes, they do include a default narrative, but, it also is pretty clear that this is only included as an example, not as a rule. So, in 4e, there are several powers which cause an opponent to gain the prone condition. Now, prone is defined as lying on the ground, but, again, 4e definitions are default, not proscriptive. Anything which you can narratively account for and then slap on the Prone condition works - being off balance, flipped over, whatever. Plus, in 4e, a hit is defined as a successful attack, not as physically striking something. Thus, you can "hit" with a sword, or a really nasty joke (cf. The 4e Bard) and cause effects and damage. Thus, when using a power that causes something to become prone, the in-game narrative is not defined by the mechanics. At no point do the 4e mechanics tell you HOW something works. They simply tell you what the effects are and the expectation is that the table will self-police themselves to find a rational explanation. If you want to play 4e with a 3e mindset, it won't work. Or, at least, it won't work very well. The mechanics are geared differently. In 3e, the mechanics are meant to "actually model a state of real people and creatures", the 4e mechanics really, really aren't. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
In Defense of the Theory of Dissociated Mechanics
Top