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In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="Neonchameleon" data-source="post: 5640124" data-attributes="member: 87792"><p>As I am being actively and openly slandered in my absence and deliberately quoted out of context in a manner to present me in the worst possible light, I am going to drop back in to the thread briefly. You had what I actually wrote in front of you when you replied to PMerton (and thanks for stepping in to my defence). </p><p></p><p>When you quoted me it was a selective quotation and you cut the very next sentence " But it's an opinion based on subjective preferences." There are ways in which 4e is a superior game to Pathfinder. There are ways in which Pathfinder is a superior game to 4e. Some of these are for the exact same reasons - is the stronger magic in PF something that makes for a better or a worse game? Comparing between two such different games, simmilar as they are in the whole scheme of things, the results are always going to be subjective. But <em>of course</em> I believe my preferences to be the best ones. If I found a better set I'd adjust mine to fit them.</p><p> </p><p>Of course I'm hardly the only person whose words you are twisting to create a straw man to rail against even in posts where you are selectively quoting me, stripping the context:</p><p> </p><p></p><p></p><p>No one ever said there were no dragons in 4e. Or that no one could fly in 4e. This was once more you reading things that aren't there into what someone said. To take the obvious counter-example, there are dragons in Middle Earth. And Nazgul. However castles are still relevant because there are <em>Nine</em> Ring-Wraiths and not very many dragons. Even where there are dragons, Smaug was taken down by an archer from the ground. When <em>Middle Earth</em> fits the description of the thing you are arguing has had all the fantasy stripped out of it, you've already lost.</p><p> </p><p>But there are thousands upon thousands of orcs against whom castles do work. So castles with only minor modifications are still extremely useful (note that this does not apply in Dragonlance...) On the other hand in 3.X, Fly is a third level spell. <em>Any</em> level 5 wizard can theoretically cast it. And any Int 16 L5 wizard can cast it on two people per day. A decent army is going to have a lot of wizards who can cast fly on a few people. So instead of just trying to keep the ladders off the wall and handle the occasional tower, at any time of day or night they can be confronted by squads of people who just fly over the walls. A whole different ballgame from "The enemy has nine flying creatures. Everyone keep your eyes peeled. And remember, kill one and they have eight left. And stay on the walls. Hold them and the ten thousand orcs can't get in."</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5640124, member: 87792"] As I am being actively and openly slandered in my absence and deliberately quoted out of context in a manner to present me in the worst possible light, I am going to drop back in to the thread briefly. You had what I actually wrote in front of you when you replied to PMerton (and thanks for stepping in to my defence). When you quoted me it was a selective quotation and you cut the very next sentence " But it's an opinion based on subjective preferences." There are ways in which 4e is a superior game to Pathfinder. There are ways in which Pathfinder is a superior game to 4e. Some of these are for the exact same reasons - is the stronger magic in PF something that makes for a better or a worse game? Comparing between two such different games, simmilar as they are in the whole scheme of things, the results are always going to be subjective. But [I]of course[/I] I believe my preferences to be the best ones. If I found a better set I'd adjust mine to fit them. Of course I'm hardly the only person whose words you are twisting to create a straw man to rail against even in posts where you are selectively quoting me, stripping the context: No one ever said there were no dragons in 4e. Or that no one could fly in 4e. This was once more you reading things that aren't there into what someone said. To take the obvious counter-example, there are dragons in Middle Earth. And Nazgul. However castles are still relevant because there are [I]Nine[/I] Ring-Wraiths and not very many dragons. Even where there are dragons, Smaug was taken down by an archer from the ground. When [I]Middle Earth[/I] fits the description of the thing you are arguing has had all the fantasy stripped out of it, you've already lost. But there are thousands upon thousands of orcs against whom castles do work. So castles with only minor modifications are still extremely useful (note that this does not apply in Dragonlance...) On the other hand in 3.X, Fly is a third level spell. [I]Any[/I] level 5 wizard can theoretically cast it. And any Int 16 L5 wizard can cast it on two people per day. A decent army is going to have a lot of wizards who can cast fly on a few people. So instead of just trying to keep the ladders off the wall and handle the occasional tower, at any time of day or night they can be confronted by squads of people who just fly over the walls. A whole different ballgame from "The enemy has nine flying creatures. Everyone keep your eyes peeled. And remember, kill one and they have eight left. And stay on the walls. Hold them and the ten thousand orcs can't get in." [/QUOTE]
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