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In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="pemerton" data-source="post: 5640745" data-attributes="member: 42582"><p>OK, that makes some of your earlier posts a whole lot clearer.</p><p></p><p>Outside of some "comedy" games like Paranoia and Toon, I don't know of any approach to RPGing that isn't interested in what you call simulationism here. (At the Forge, they call it "exploration of a shared imaginary space" - and its verisimilitudinous, for those at the table, is part of what helps it be shared.)</p><p></p><p>From my point of view, all the action in this thread, and in my hostile response to The Alexandrian's essay, is in talking about different ways to achieve this sort of shared imaginary versimilitudinous space. I take it for granted, though, that this is what is being done. (<em>Why</em> a group of people want to get together and create a shared imaginary space is another issue - this is Vincent Baker's point, when he says some just want to "be there", others want to prove they've got what it takes, others want to SAY SOMETHING in the Lit101 sense, maybe there are other reasons too that the Forge hasn't noticed yet.)</p><p></p><p>The Alexandrian seems to assume that 4e's mechanics, because of the way in which they are not Forge-simulationist (ie don't model ingame causal processes) can't deliver a shared imaginary space (hence comments about imrov drama linking tactical skirmishes). A bit part of my goal in this and other threads is to show that this can be done, and how it is done, without playing in a Forge-simulationist fashion.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5640745, member: 42582"] OK, that makes some of your earlier posts a whole lot clearer. Outside of some "comedy" games like Paranoia and Toon, I don't know of any approach to RPGing that isn't interested in what you call simulationism here. (At the Forge, they call it "exploration of a shared imaginary space" - and its verisimilitudinous, for those at the table, is part of what helps it be shared.) From my point of view, all the action in this thread, and in my hostile response to The Alexandrian's essay, is in talking about different ways to achieve this sort of shared imaginary versimilitudinous space. I take it for granted, though, that this is what is being done. ([I]Why[/I] a group of people want to get together and create a shared imaginary space is another issue - this is Vincent Baker's point, when he says some just want to "be there", others want to prove they've got what it takes, others want to SAY SOMETHING in the Lit101 sense, maybe there are other reasons too that the Forge hasn't noticed yet.) The Alexandrian seems to assume that 4e's mechanics, because of the way in which they are not Forge-simulationist (ie don't model ingame causal processes) can't deliver a shared imaginary space (hence comments about imrov drama linking tactical skirmishes). A bit part of my goal in this and other threads is to show that this can be done, and how it is done, without playing in a Forge-simulationist fashion. [/QUOTE]
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