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<blockquote data-quote="Argyle King" data-source="post: 5781497" data-attributes="member: 58416"><p>What I don't like about them (as implemented in 3rd and 4th - since that's what I am most familiar with) is that they cause number inflation which I do not believe is necessary. Having a +5 sword isn't a boast at all when the system assumes you're at a level to have it. It's no longer magical, it's the norm.</p><p></p><p>I'd rather play in a system where levels are allowed to showcase breadth and a wider variety of options rather than one which keeps stacking on top of itself in such a rigidly linear fashion. In such a system, I imagine having even a +1 or a +2 sword to be a big deal; perhaps legendary in some settings. The numbers wouldn't need to go higher than that to be special. Heroics and legend would be determined by the actions of the character in game more; less because of what level the player has reached in the metagame of the system. </p><p></p><p>In this vision I have, the Christmas tree effect is gone. It's not necessary for a character of a given level to have specific items. Instead, the character is free to make choices based on style, aesthetics, and how they see the character. The hand which wields the sword or the mind which wields the spell is generally more important than what pluses are on a sword or a wand.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 5781497, member: 58416"] What I don't like about them (as implemented in 3rd and 4th - since that's what I am most familiar with) is that they cause number inflation which I do not believe is necessary. Having a +5 sword isn't a boast at all when the system assumes you're at a level to have it. It's no longer magical, it's the norm. I'd rather play in a system where levels are allowed to showcase breadth and a wider variety of options rather than one which keeps stacking on top of itself in such a rigidly linear fashion. In such a system, I imagine having even a +1 or a +2 sword to be a big deal; perhaps legendary in some settings. The numbers wouldn't need to go higher than that to be special. Heroics and legend would be determined by the actions of the character in game more; less because of what level the player has reached in the metagame of the system. In this vision I have, the Christmas tree effect is gone. It's not necessary for a character of a given level to have specific items. Instead, the character is free to make choices based on style, aesthetics, and how they see the character. The hand which wields the sword or the mind which wields the spell is generally more important than what pluses are on a sword or a wand. [/QUOTE]
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