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In Defense Of: +X items
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<blockquote data-quote="Crazy Jerome" data-source="post: 5781935" data-attributes="member: 54877"><p>It can be made worth less. It would require some reworking of things away from the core math and/or extra options, but it can be done. </p><p> </p><p>If nothing else, they could always kludge it with a "soft stacking" that gets progressively more stringent the more bonuses you get. You wouldn't do this for just magic items, but if you still want things to stack, and some of those other things aren't always present, it is one way to handle it. That would also handle some of the ridiculous range in the d20 mods.</p><p> </p><p>For example, if a +7 to +10 mod is the expectation at 5th level, then you get a +6 even if you don't have that much (assuming certain play expectations), and if you have over +10, then you only get another +1 for getting to +12, the next one for +15, and so on. You can chase stacks if you want, but it really isn't worth it. And set the range right, and normal people who aren't deliberately trying to break the game don't even worry about that rule most of the time (or at all, and the group polices itself and allows ocassional divergence). The in-world rationale is that a lot of things stack, but the more you stack, the less it helps.</p><p> </p><p>It wouldn't surprise me if someone came up with a more elegant way to do the same idea or some variant on it, either. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5781935, member: 54877"] It can be made worth less. It would require some reworking of things away from the core math and/or extra options, but it can be done. If nothing else, they could always kludge it with a "soft stacking" that gets progressively more stringent the more bonuses you get. You wouldn't do this for just magic items, but if you still want things to stack, and some of those other things aren't always present, it is one way to handle it. That would also handle some of the ridiculous range in the d20 mods. For example, if a +7 to +10 mod is the expectation at 5th level, then you get a +6 even if you don't have that much (assuming certain play expectations), and if you have over +10, then you only get another +1 for getting to +12, the next one for +15, and so on. You can chase stacks if you want, but it really isn't worth it. And set the range right, and normal people who aren't deliberately trying to break the game don't even worry about that rule most of the time (or at all, and the group polices itself and allows ocassional divergence). The in-world rationale is that a lot of things stack, but the more you stack, the less it helps. It wouldn't surprise me if someone came up with a more elegant way to do the same idea or some variant on it, either. :) [/QUOTE]
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