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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5782163" data-attributes="member: 710"><p>I say it's never a bonus.</p><p></p><p>"Oh, I gave the AD&D characters +5 swords. Guess I have to send harder enemies against them to make up for the advantage". Great. Nothing changed in the end. </p><p>People kinda like a certain range of difficulty to feel properly challenged without being treated unfair.</p><p></p><p>So get rid of the bonuses. Get rid of them. Throw them out. Forget they ever existed.</p><p></p><p>If you want magic items to feel different, than give them properties that can change how you play your character.</p><p></p><p></p><ul> <li data-xf-list-type="ul"> Flaming Longsword? You can deal fire damage with them, you can launch a flame bolt with them, you can cloak yourself in fire, you gan fire resistance. It holds you warm at night.</li> <li data-xf-list-type="ul"> Holy Avenger? You can radiate holy light that hurts undead and evil outsiders. You can detect the presence of undead and evil outsiders. You can invoke the Divine Laws to smite a foe.</li> <li data-xf-list-type="ul"> Battlecrazed Waraxe? You can get into a raging frenzy. You can ignore some injuries. You can let loose a war cry that inspires your allies and has your enemies shaking in fear.</li> <li data-xf-list-type="ul"> Deathcut Armor? You resist necrotic effects. Mindless undead ignore you unless you attack. You can slip through the Shadowfell a short distance.</li> </ul><p></p><p>These are rewards. These affect your character. This is not just some abstract bonus to some other abstract numbers. They have meaning. They create a new story for you. </p><p></p><p>And hey - if using most of these abilities actually costs some kind of resource that you could use for other purposes, they don't even pose a balance issue if you have 30 of them or none. You either cast your Fireball, or you rather use the Lightning Rod to strike someone with lightning. You either make a Comeback Strike, or you Smite a foe.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5782163, member: 710"] I say it's never a bonus. "Oh, I gave the AD&D characters +5 swords. Guess I have to send harder enemies against them to make up for the advantage". Great. Nothing changed in the end. People kinda like a certain range of difficulty to feel properly challenged without being treated unfair. So get rid of the bonuses. Get rid of them. Throw them out. Forget they ever existed. If you want magic items to feel different, than give them properties that can change how you play your character. [LIST] [*] Flaming Longsword? You can deal fire damage with them, you can launch a flame bolt with them, you can cloak yourself in fire, you gan fire resistance. It holds you warm at night. [*] Holy Avenger? You can radiate holy light that hurts undead and evil outsiders. You can detect the presence of undead and evil outsiders. You can invoke the Divine Laws to smite a foe. [*] Battlecrazed Waraxe? You can get into a raging frenzy. You can ignore some injuries. You can let loose a war cry that inspires your allies and has your enemies shaking in fear. [*] Deathcut Armor? You resist necrotic effects. Mindless undead ignore you unless you attack. You can slip through the Shadowfell a short distance. [/LIST] These are rewards. These affect your character. This is not just some abstract bonus to some other abstract numbers. They have meaning. They create a new story for you. And hey - if using most of these abilities actually costs some kind of resource that you could use for other purposes, they don't even pose a balance issue if you have 30 of them or none. You either cast your Fireball, or you rather use the Lightning Rod to strike someone with lightning. You either make a Comeback Strike, or you Smite a foe. [/QUOTE]
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