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In defiance of Dragons--Homebrew 4E campaign starting up
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<blockquote data-quote="Redclaw" data-source="post: 4266020" data-attributes="member: 53791"><p>No worries about thinking aloud, Graf. I love contemplating campaign ideas. However, my vision for this is more in tune with the childhood friends of the Dragonlance series than the group of dwarves who pick up a stray hobbit, if you get my meaning. </p><p></p><p>I've played in a game or two centered around the outcast race (I was in an all-warforged last war game that only lasted a month or so, for example), and I agree that they can be interesting and effective. I also like giving my players a fair amount of control in most situations. With this one, however, I'm really hoping for more of a feel of the game, and therefore the diversity is a key factor.</p><p></p><p>Besides, five or six breath weapons per encounter would be a bit of overkill. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Redclaw, post: 4266020, member: 53791"] No worries about thinking aloud, Graf. I love contemplating campaign ideas. However, my vision for this is more in tune with the childhood friends of the Dragonlance series than the group of dwarves who pick up a stray hobbit, if you get my meaning. I've played in a game or two centered around the outcast race (I was in an all-warforged last war game that only lasted a month or so, for example), and I agree that they can be interesting and effective. I also like giving my players a fair amount of control in most situations. With this one, however, I'm really hoping for more of a feel of the game, and therefore the diversity is a key factor. Besides, five or six breath weapons per encounter would be a bit of overkill. ;) [/QUOTE]
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