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In defiance of Dragons--Homebrew 4E campaign starting up
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<blockquote data-quote="Redclaw" data-source="post: 4278413" data-attributes="member: 53791"><p>As a reminder, here is the original submission info, as well as a list of proposed characters:</p><p></p><p>A quick glance will show that we're running high to strikers, an interesting but not unexplainable phenomenon (it is the only role with three classes, after all.)</p><p></p><p>With all of the interest, and a bit of a tendency to take on too much, I've decided to take a page from S@sq@atch's book and turn this into two different parties. I'm going to change that up a bit, however, since I have added flexibility as the creator of the adventures, not just the DM, and I'm going to put both parties in the same version of the town, meaning you all will hear about each others' exploits, probably meet each other once in a while, and have some interplay between the storylines. I don't want this to be competitive, so I will assure you that everyone will have plenty of experience and treasure to accumulate, and that DM ex machina will freely prevent you from thiefing the other party's hooks. I just thought it would be fun to have a small town with two emerging parties of adventurers.</p><p></p><p>With that being said, I then have to divide applicants into two parties, and we still wind up with a few too many, so I apologize to those who do not get selected. I did my best to balance abilities and create parties that will have positive interactions between the characters. I'm not looking for a lot of internal struggle here, although it may pop up in places. Some of the characters, while very interesting, seemed a bit far away from the overall feel of the setting and other submissions.</p><p></p><p>Anyway, here goes. I decided I'd split the characters up by how they seem to feel about the town as a whole. Those who are disatisfied with some aspect seemed like they might find each other easily and set out to prove they don't need the townsfolk, while those who seem more connected might step easily into the role of protectors of the community. I hope you feel that I got the right sense of your character, although I had to put a few on the rebellious side who didn't quite fit...</p><p></p><p><u>The Protectors</u> <a href="http://www.enworld.org/showthread.php?p=4278401#post4278401" target="_blank">OOC Thread</a> </p><p>Osric--Dwarf Fighter—Pathfinderq1</p><p>Penance—Tiefling Cleric of the Raven Queen—Walking Dad</p><p>Valamir—Human Warlock (Star Pact)—EvolutionKB</p><p>Immeral--Eladrin Ranger--Zurai</p><p>Mirna—Human Wizard—Graf</p><p></p><p><u>The Young Rebels</u> <a href="http://www.enworld.org/showthread.php?p=4278408#post4278408" target="_blank">OOC Thread</a> </p><p>Jaden Henries--Halfling Fighter--OutlawJT</p><p>Bheazir—Half-elf Warlord—Zweischneid</p><p>Akara Thriv--Dragonborn Rogue--Kobold Stew</p><p>Corbin Tallfellow--Halfling Rogue--Renau1g</p><p>Galdr--Tiefling Wizard--Warlocklord</p><p></p><p>Although I still haven't received my books (I'm one of the lucky Amazon pre-order folk, who seem to be left waiting) I did get to look through the PHB yesterday, so I've made a decision on stats. I'd like you to use the standard array (16, 14, 13, 12, 11, 10). Standard wealth, so 100 gp, and most of the standard equipment is available, although no armor better than chain at this point, and no exotic weapons without a really good backstory. Remember, you're in an isolated town 100 years after the empire fell, so there isn't a steady source of arms and armor, other than the town blacksmith who spends most of his time on horseshoes and ploughs.</p><p></p><p>Any other questions, please fire away. You can use the OOC threads to discuss with your group members, or this one to discuss things with all players.</p><p></p><p>Again thanks to all, it's always tough to turn anyone away. I hope to encounter you all on the threads in the future, and please, keep checking back. I have seen many people drop out of games in the past, so there might be some openings later on.</p></blockquote><p></p>
[QUOTE="Redclaw, post: 4278413, member: 53791"] As a reminder, here is the original submission info, as well as a list of proposed characters: A quick glance will show that we're running high to strikers, an interesting but not unexplainable phenomenon (it is the only role with three classes, after all.) With all of the interest, and a bit of a tendency to take on too much, I've decided to take a page from S@sq@atch's book and turn this into two different parties. I'm going to change that up a bit, however, since I have added flexibility as the creator of the adventures, not just the DM, and I'm going to put both parties in the same version of the town, meaning you all will hear about each others' exploits, probably meet each other once in a while, and have some interplay between the storylines. I don't want this to be competitive, so I will assure you that everyone will have plenty of experience and treasure to accumulate, and that DM ex machina will freely prevent you from thiefing the other party's hooks. I just thought it would be fun to have a small town with two emerging parties of adventurers. With that being said, I then have to divide applicants into two parties, and we still wind up with a few too many, so I apologize to those who do not get selected. I did my best to balance abilities and create parties that will have positive interactions between the characters. I'm not looking for a lot of internal struggle here, although it may pop up in places. Some of the characters, while very interesting, seemed a bit far away from the overall feel of the setting and other submissions. Anyway, here goes. I decided I'd split the characters up by how they seem to feel about the town as a whole. Those who are disatisfied with some aspect seemed like they might find each other easily and set out to prove they don't need the townsfolk, while those who seem more connected might step easily into the role of protectors of the community. I hope you feel that I got the right sense of your character, although I had to put a few on the rebellious side who didn't quite fit... [U]The Protectors[/U] [URL=http://www.enworld.org/showthread.php?p=4278401#post4278401]OOC Thread[/URL] Osric--Dwarf Fighter—Pathfinderq1 Penance—Tiefling Cleric of the Raven Queen—Walking Dad Valamir—Human Warlock (Star Pact)—EvolutionKB Immeral--Eladrin Ranger--Zurai Mirna—Human Wizard—Graf [U]The Young Rebels[/U] [URL=http://www.enworld.org/showthread.php?p=4278408#post4278408]OOC Thread[/URL] Jaden Henries--Halfling Fighter--OutlawJT Bheazir—Half-elf Warlord—Zweischneid Akara Thriv--Dragonborn Rogue--Kobold Stew Corbin Tallfellow--Halfling Rogue--Renau1g Galdr--Tiefling Wizard--Warlocklord Although I still haven't received my books (I'm one of the lucky Amazon pre-order folk, who seem to be left waiting) I did get to look through the PHB yesterday, so I've made a decision on stats. I'd like you to use the standard array (16, 14, 13, 12, 11, 10). Standard wealth, so 100 gp, and most of the standard equipment is available, although no armor better than chain at this point, and no exotic weapons without a really good backstory. Remember, you're in an isolated town 100 years after the empire fell, so there isn't a steady source of arms and armor, other than the town blacksmith who spends most of his time on horseshoes and ploughs. Any other questions, please fire away. You can use the OOC threads to discuss with your group members, or this one to discuss things with all players. Again thanks to all, it's always tough to turn anyone away. I hope to encounter you all on the threads in the future, and please, keep checking back. I have seen many people drop out of games in the past, so there might be some openings later on. [/QUOTE]
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