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General Tabletop Discussion
*Dungeons & Dragons
In Depth Critique of Part 3 of Basic Rules
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<blockquote data-quote="KarinsDad" data-source="post: 6352587" data-attributes="member: 2011"><p>I guess I have to answer:</p><p></p><p>Yes, cleaned up enough.</p><p></p><p></p><p>How is taking 60 points of damage with ANY spell a save or die situation? How is that a terrible thing when a fighter or monster can do three (or more) attacks for the same 60 points of damage? Sure, a spell caster can typically nova higher, but who cares? Spell casters are a lot more squishy than fighters and do less damage over the long run. That's called balance.</p><p></p><p></p><p>Even Hold Person gives a save every single turn. How is this Save or Die, or even Save or Suck? Big whoop, a PC is incapacitated for a few rounds. Yes, foes that melee attack such a PC will get advantage and auto-crit, but where is the problem? This is why PCs adventure in groups.</p><p></p><p>Do you want to play the game where it is all fairies and sunshine and happy places?</p><p></p><p>Sorry, but your argument doesn't make sense.</p><p></p><p>Save or Die means that the player either saves, or his character dies, regardless of how many hit points that PC currently has. Arguments about Power Word Kill (which just removes the unconsciousness buffer) or Power Word Stun (which gets a save every turn) or Finger of Death (where the PC is already dead in order for the zombie effect to occur) or Hold Person (which gets a save every turn) being SoD or SoS is pretty darn weak.</p><p></p><p></p><p>As for monsters using these spells, as a DM, if someone does not like it, they don't have to use them. Duh.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6352587, member: 2011"] I guess I have to answer: Yes, cleaned up enough. How is taking 60 points of damage with ANY spell a save or die situation? How is that a terrible thing when a fighter or monster can do three (or more) attacks for the same 60 points of damage? Sure, a spell caster can typically nova higher, but who cares? Spell casters are a lot more squishy than fighters and do less damage over the long run. That's called balance. Even Hold Person gives a save every single turn. How is this Save or Die, or even Save or Suck? Big whoop, a PC is incapacitated for a few rounds. Yes, foes that melee attack such a PC will get advantage and auto-crit, but where is the problem? This is why PCs adventure in groups. Do you want to play the game where it is all fairies and sunshine and happy places? Sorry, but your argument doesn't make sense. Save or Die means that the player either saves, or his character dies, regardless of how many hit points that PC currently has. Arguments about Power Word Kill (which just removes the unconsciousness buffer) or Power Word Stun (which gets a save every turn) or Finger of Death (where the PC is already dead in order for the zombie effect to occur) or Hold Person (which gets a save every turn) being SoD or SoS is pretty darn weak. As for monsters using these spells, as a DM, if someone does not like it, they don't have to use them. Duh. [/QUOTE]
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In Depth Critique of Part 3 of Basic Rules
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