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General Tabletop Discussion
*Dungeons & Dragons
In Depth Critique of Part 3 of Basic Rules
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<blockquote data-quote="KarinsDad" data-source="post: 6353013" data-attributes="member: 2011"><p>You responded to my post about the wizard doing 60 points of damage whereas the fighter also does 60 points of damage, he just does it in 3 swings instead of one spell. Either way, both PCs (and hence both players) get to do 60 points of damage in a single turn.</p><p></p><p>Are you claiming that 60 points of damage in a single turn is too much for either the 11th level fighter or the wizard? Sure, these two nova PCs are doing that amount of damage, but the cleric is doing maybe 30. If there are 5 11 HD foes and the fighter wipes out one, the wizard another (with his single highest level spell) and the rest of the party take out a third and possibly a fourth. All of the players got to participate. All of the players, shy of missing and never being attacked in return, got to contribute to the battle in some way.</p><p></p><p>I don't see where this is a bad thing. The fighter probably takes 20 or 30 points of damage in return. There are down sides to being the up front melee fighter. The wizard no longer has his highest level spell. There are downsides to casting a PC's highest level spell. Pros and cons.</p><p></p><p></p><p>If the encounters are not challenging enough, then the DM can easily up them to get the thrilling battle that you were discussing.</p><p></p><p>But the point is, classes are different. They have different roles and different abilities. If they were all equally balanced with the same abilities and the same average damage and such, it would be a very boring game. Codzilla (and to a lesser extent mega 3.5 wizards) are gone. Save or die is mostly a thing of the past. Sure, dying is still possible, but it should happen very infrequently to the PCs with a single attack (it' might happen quite often to some NPCs with a single attack). The players still get to respond to bad things happening to them. Being able to nova once in a while is a good thing, just like being able to heal PCs whereas NPCs rarely have that option is a good thing. It distinguishes the PC's options from the NPC's options.</p><p></p><p>In combat, the PCs have to win every single time. The NPCs only have to win once. Being able to once in a while shift the tide of battle is a good thing because there are no players invested in the NPCs as much as there are ones invested in the PCs.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6353013, member: 2011"] You responded to my post about the wizard doing 60 points of damage whereas the fighter also does 60 points of damage, he just does it in 3 swings instead of one spell. Either way, both PCs (and hence both players) get to do 60 points of damage in a single turn. Are you claiming that 60 points of damage in a single turn is too much for either the 11th level fighter or the wizard? Sure, these two nova PCs are doing that amount of damage, but the cleric is doing maybe 30. If there are 5 11 HD foes and the fighter wipes out one, the wizard another (with his single highest level spell) and the rest of the party take out a third and possibly a fourth. All of the players got to participate. All of the players, shy of missing and never being attacked in return, got to contribute to the battle in some way. I don't see where this is a bad thing. The fighter probably takes 20 or 30 points of damage in return. There are down sides to being the up front melee fighter. The wizard no longer has his highest level spell. There are downsides to casting a PC's highest level spell. Pros and cons. If the encounters are not challenging enough, then the DM can easily up them to get the thrilling battle that you were discussing. But the point is, classes are different. They have different roles and different abilities. If they were all equally balanced with the same abilities and the same average damage and such, it would be a very boring game. Codzilla (and to a lesser extent mega 3.5 wizards) are gone. Save or die is mostly a thing of the past. Sure, dying is still possible, but it should happen very infrequently to the PCs with a single attack (it' might happen quite often to some NPCs with a single attack). The players still get to respond to bad things happening to them. Being able to nova once in a while is a good thing, just like being able to heal PCs whereas NPCs rarely have that option is a good thing. It distinguishes the PC's options from the NPC's options. In combat, the PCs have to win every single time. The NPCs only have to win once. Being able to once in a while shift the tide of battle is a good thing because there are no players invested in the NPCs as much as there are ones invested in the PCs. [/QUOTE]
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In Depth Critique of Part 3 of Basic Rules
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