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General Tabletop Discussion
*Dungeons & Dragons
In Depth Critique of Part 3 of Basic Rules
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<blockquote data-quote="Pallidore" data-source="post: 6357202" data-attributes="member: 6777732"><p>If I implied that I wanted to scrap the magic system, I apologize for sowing confusion. Unlike some folks, I do NOT want to abandon the Vancian system, especially with its Neo-Vancian improvement. I might just be having veteran’s sentiment, but I prefer it to the rapid recharge method, although in fairness to 4E, its mechanics so overshadowed flavor that even good ideas were not trumpeted correctly, and facets that were left over from previous editions were often so understated that people often assumed them to be missing. I do applaud WotC, however, for in 4E at least making an attempt to solve the confusing-as-hell-to-newbies multiple uses and definitions of “level.” While I think they could have found a better way, at least they tried.</p><p></p><p>WotC in 4E committed the classic marketing mistake of insufficiently caring for the present customer base while trying to grab a new customer base. While this is not necessarily the thread to discuss 4E variables and changes (an interesting sidebar, but it has been done a few times), it should be noted that in the era of WoW and other MMORPGs, WotC was trying to reach a whole new market segment for D&D. By using mechanics that group would not be unfamiliar with, and keeping things streamlined and relatively clean and simple so as to lower the considerable barriers to entry that DnD over the editions had developed into, it hoped to draw them in. A number were. But many of those that were apparently didn’t stick, and a fair number of others who did stick appeared not to stick around with 4E; once they got the PnP RPG intro by 4E, they were lured to Pathfinder (for a number of reasons, some of which have already been discussed). Still, 4E did have some success, just not the level of success that WotC envisioned, and this despite active disdain from most of the 3.5/Pathfinder crowd.</p></blockquote><p></p>
[QUOTE="Pallidore, post: 6357202, member: 6777732"] If I implied that I wanted to scrap the magic system, I apologize for sowing confusion. Unlike some folks, I do NOT want to abandon the Vancian system, especially with its Neo-Vancian improvement. I might just be having veteran’s sentiment, but I prefer it to the rapid recharge method, although in fairness to 4E, its mechanics so overshadowed flavor that even good ideas were not trumpeted correctly, and facets that were left over from previous editions were often so understated that people often assumed them to be missing. I do applaud WotC, however, for in 4E at least making an attempt to solve the confusing-as-hell-to-newbies multiple uses and definitions of “level.” While I think they could have found a better way, at least they tried. WotC in 4E committed the classic marketing mistake of insufficiently caring for the present customer base while trying to grab a new customer base. While this is not necessarily the thread to discuss 4E variables and changes (an interesting sidebar, but it has been done a few times), it should be noted that in the era of WoW and other MMORPGs, WotC was trying to reach a whole new market segment for D&D. By using mechanics that group would not be unfamiliar with, and keeping things streamlined and relatively clean and simple so as to lower the considerable barriers to entry that DnD over the editions had developed into, it hoped to draw them in. A number were. But many of those that were apparently didn’t stick, and a fair number of others who did stick appeared not to stick around with 4E; once they got the PnP RPG intro by 4E, they were lured to Pathfinder (for a number of reasons, some of which have already been discussed). Still, 4E did have some success, just not the level of success that WotC envisioned, and this despite active disdain from most of the 3.5/Pathfinder crowd. [/QUOTE]
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In Depth Critique of Part 3 of Basic Rules
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