Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
In-depth role playing in a dungeon environment... is it possible?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="nopantsyet" data-source="post: 1524118" data-attributes="member: 3109"><p>Depending on your group, some variety might not be a bad thing. My campaign has just passed an important milestone in which the previous six months of six hour bi-weekly sessions averaged one combat every two sessions and 1.5 in game days per session. I call that RP-heavy. Not that there couldn't have been more combat, but my players did manage to unknowingly avoid quite a bit of it. So now they're about to head in a different direction, though I won't know which until next session. But it's going to be a bit more varied for a little while to lighten things up.</p><p></p><p>In your situation, I'd consider a few options. 1) There might be varying levels of devotion to the cult; maybe some people are just along for the perks. So you can have RP encounters that don't have to turn into combat. 2) The cult could be infiltrated by some opposition group whose overall goals/methods are not compatible with those of the PCs. 3) Unexpected inhabitants have taken up residence in an unused part of the hideaway, or have found a breach into the compound.</p><p></p><p>That's all that comes to mind, but that mind is laboring under infant sleep deprivation, I'll think some more on it since I'll need to think of things like this for my game as well.</p></blockquote><p></p>
[QUOTE="nopantsyet, post: 1524118, member: 3109"] Depending on your group, some variety might not be a bad thing. My campaign has just passed an important milestone in which the previous six months of six hour bi-weekly sessions averaged one combat every two sessions and 1.5 in game days per session. I call that RP-heavy. Not that there couldn't have been more combat, but my players did manage to unknowingly avoid quite a bit of it. So now they're about to head in a different direction, though I won't know which until next session. But it's going to be a bit more varied for a little while to lighten things up. In your situation, I'd consider a few options. 1) There might be varying levels of devotion to the cult; maybe some people are just along for the perks. So you can have RP encounters that don't have to turn into combat. 2) The cult could be infiltrated by some opposition group whose overall goals/methods are not compatible with those of the PCs. 3) Unexpected inhabitants have taken up residence in an unused part of the hideaway, or have found a breach into the compound. That's all that comes to mind, but that mind is laboring under infant sleep deprivation, I'll think some more on it since I'll need to think of things like this for my game as well. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
In-depth role playing in a dungeon environment... is it possible?
Top