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In Favor of 3.5, With One Reservation.
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<blockquote data-quote="Vegepygmy" data-source="post: 6022138" data-attributes="member: 40109"><p>I know what you mean, but I can't agree with you that it's a design flaw. It's just something <em>you</em> don't like.</p><p> </p><p>The truth is, some people really enjoy acting out the purchase of a new sword for their character, haggling with the merchant and so forth, and some people just couldn't care less. And some people want to play a master trapfinder, but don't themselves possess the kind of organized, analytical mind needed to succeed at 20 Questions with the DM.</p><p> </p><p>The beauty of 3rd Edition, to me, is that all the rules I need for players and situations like that are there, but if -- as the DM -- I want to encourage a more "old school" playstyle, it's extremely easy to ignore those rules and do so. (Of course, as with any house rule, you have a duty to inform your players of the change beforehand, so they can make informed choices.)</p><p> </p><p>For example, as much as I like the <em>idea</em> of Appraise checks, in practice I find that they just add way too much work to the accounting and division of treasure, so I just tell the players what things they find are actually worth. But I <em>also</em> tell them before they generate characters that Appraise is a useless skill in my game and they shouldn't waste any skill points on it. That doesn't make the inclusion of Appraise rules in the game a "design flaw," though. They're just an option I appreciate having, but have decided not to use.</p><p> </p><p>Interesting thread, though, Water Bob.</p></blockquote><p></p>
[QUOTE="Vegepygmy, post: 6022138, member: 40109"] I know what you mean, but I can't agree with you that it's a design flaw. It's just something [I]you[/I] don't like. The truth is, some people really enjoy acting out the purchase of a new sword for their character, haggling with the merchant and so forth, and some people just couldn't care less. And some people want to play a master trapfinder, but don't themselves possess the kind of organized, analytical mind needed to succeed at 20 Questions with the DM. The beauty of 3rd Edition, to me, is that all the rules I need for players and situations like that are there, but if -- as the DM -- I want to encourage a more "old school" playstyle, it's extremely easy to ignore those rules and do so. (Of course, as with any house rule, you have a duty to inform your players of the change beforehand, so they can make informed choices.) For example, as much as I like the [I]idea[/I] of Appraise checks, in practice I find that they just add way too much work to the accounting and division of treasure, so I just tell the players what things they find are actually worth. But I [I]also[/I] tell them before they generate characters that Appraise is a useless skill in my game and they shouldn't waste any skill points on it. That doesn't make the inclusion of Appraise rules in the game a "design flaw," though. They're just an option I appreciate having, but have decided not to use. Interesting thread, though, Water Bob. [/QUOTE]
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