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In Favor of 3.5, With One Reservation.
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<blockquote data-quote="Jackinthegreen" data-source="post: 6022217" data-attributes="member: 6678119"><p>I believe much of the intent behind 3.X was to give the game more structure since not everyone (DM and player alike) is cut out to paint quite the picture you typically do. Some might be able to do it but would prefer not investing as much creative thought in a game. There are also times when people hit creative blocks and need to continue things instead of taking time to come up with an explanation, and rolling dice is usually an easy way to expedite the game instead of roleplaying. In short, it may have been made to appeal to more people (which it certainly has since 3.X is the most popular version now, for better or worse).</p><p></p><p>But the main thing to remember about the games is Rule 0: The DM can change anything he wants. It's not a set in code video game after all. Each and every rule is an example of something the player might use but are nothing more than suggestions unless one chooses to abide by them. I admit it's definitely implied that players use the rules as-is, but so long as the DM doesn't attempt to push changes on those who don't want it I don't really see much to complain about as far as a DM not being able to play as he wants.</p><p></p><p>As for finding balance between the rolls and roleplay, it's mostly up to you as the DM to say "I prefer to roleplay these kinds of things. If you don't feel confident in this area but feel your character would be, I can use your skill ranks and such to nudge you towards your goal."</p></blockquote><p></p>
[QUOTE="Jackinthegreen, post: 6022217, member: 6678119"] I believe much of the intent behind 3.X was to give the game more structure since not everyone (DM and player alike) is cut out to paint quite the picture you typically do. Some might be able to do it but would prefer not investing as much creative thought in a game. There are also times when people hit creative blocks and need to continue things instead of taking time to come up with an explanation, and rolling dice is usually an easy way to expedite the game instead of roleplaying. In short, it may have been made to appeal to more people (which it certainly has since 3.X is the most popular version now, for better or worse). But the main thing to remember about the games is Rule 0: The DM can change anything he wants. It's not a set in code video game after all. Each and every rule is an example of something the player might use but are nothing more than suggestions unless one chooses to abide by them. I admit it's definitely implied that players use the rules as-is, but so long as the DM doesn't attempt to push changes on those who don't want it I don't really see much to complain about as far as a DM not being able to play as he wants. As for finding balance between the rolls and roleplay, it's mostly up to you as the DM to say "I prefer to roleplay these kinds of things. If you don't feel confident in this area but feel your character would be, I can use your skill ranks and such to nudge you towards your goal." [/QUOTE]
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